Sunday, March 28, 2010

Notes and Objectives

Introduction


The notes interface To open your notes interface, click the icon in the bottom-right of your screen. This remarkably simple system enables you to leave up to 30 notes for yourself, each of which can be up to 50 characters long.

For further customisation, you can right-click any note to give you the option to edit it or to change the colour of the text.

To add a note, click the 'plus' symbol in the top-left; to delete a note, select it and click the 'Delete' bar. If you'd like to delete all of your notes, you can right-click on the delete bar and select 'Delete all'.

Important Note

You should NOT use this to store PIN numbers, passwords, personal information or any other sensitive information. The note-taking feature has been made unavailable to those players who are most at risk of revealing personal information.

The best use for the note interface is to remind yourself of your goals, dates and times for clan events, and so on.



Objectives


The objectives interface Objectives are tasks you wish to complete or remind yourself to do, and can provide a good incentive to do so. You can set skill goals or quest goals, and each will have information about what you can do when you reach those targets.

There are two ways to set an objective for yourself:
Right-clicking skills or quests
By right-clicking a skill in your skills tab, or a quest in your quest tab, you will see the 'Set objective' option. Clicking this will set it as your current objective.


Random objectives
In the objectives interface, you'll see a button marked 'Random Objectives'. When clicked, it opens up a window with six random objectives to choose from, all based on your skill levels and a few other factors.

The Camera

General

The camera determines your viewing angle into the game. You can adjust it using the arrow keys on your keyboard.

The left arrow key rotates the camera view clockwise, while the right arrow key rotates the camera view anti-clockwise.



You will have to adjust the camera to get a good view of your surroundings and all the possible objects you can interact with. Using the camera properly will ensure you do not overlook important items. In the images above, the player has used the left or right arrow key to rotate the camera in order to see the fountain and areas behind, in front and below their character.

To adjust the viewing height of the camera, press the up arrow key to tilt the camera downwards or the down arrow key to tilt the camera upwards.



The image on the right hand side shows how tilting the camera upwards allows for a much wider viewing area.

Almost all items and objects have some form of action associated with them, so make sure you are thorough when examining your surrounding environment.

Movement

Introduction

Traversing RuneScape can be achieved by using your mouse. For single-button mice, move the mouse to where you want to go and click the button. For mice with two or more buttons, move where you want to go and click the left mouse button.


The 'X' indicates your character's destination If this is done correctly, your character will start moving and a small yellow 'X' will flash briefly on the spot where your character will stop.

You can make your character run to a spot by holding the 'CTRL' key on your keyboard before clicking where you wish them to move.

If you wish to move around quickly, you can set your character to run for as long as there is some running energy available. This feature can be turned on through the option screen or by clicking the run energy status globe next to your minimap. Read the Options section for more information.

You can replenish your run energy by right-clicking on the run button or status globe and selecting 'Rest'. If you do so near a musician, your run energy will replenish even faster.

You can also move around by clicking in the compass view at the top right-hand corner of the game window. When you click on a location in the compass view where movement is allowed, a red flag will appear, indicating where your character will stop.


Starting Area


Starting area wall A vast wall bounds the edges of Misthalin, hemming in Lumbridge, Varrock and Draynor Village - the area considered to be the 'starting area'. Guards keep watch at a number of gaps in the wall, warning anyone with a total skill level of below 60 that they are about to cross into more dangerous areas. Adventurers of a higher level are free to pass without incident.

A similar warning will be given to any lower-level player who enters a dungeon that leads out of the starting area.



Dangerous Areas


The warning system As you walk about RuneScape you will eventually come across some dangerous areas. These will be marked by the warnings that pop up as you try to enter them, like the warning to the left. Once you become familiar with these by visiting those locations several times you will be able to turn them off

Fish Flingers

Fish: what do they mean to you? Perhaps they’re your primary source of income, having fashioned yourself a career in angling. Perhaps they’re your main expense, as you munch your way through death-defying combat encounters. Whatever they mean to you, there is a band of expert fishermen who are simply keen to spread the joy that fishing brings them. As such, they have opened their little-known island, Isla Anglerine, for regular ‘Fish Flingers’ fishing competitions that are open to the masses. Doing well in these competitions will reward you with Fishing XP, raw fish and tackle boxes - useful for keeping your fishing gear tidy.

If you spend time around Catherby or the Fishing Guild, then you’ll occasionally find expert fishermen wandering around, who will be happy to give you more information about Fish Flingers and teleport you to Isla Anglerine. The competitions run every 90 minutes, with the island’s waiting area opening five minutes before each competition starts. You don’t need to bring any equipment, and there is no need to store any items in the bank before playing.

What makes the island ideal is the schools of unusual fish subspecies it attracts. With the tackle box provided, can you find the ideal tackle for each type of fish? Should you use worms or crickets as bait? Which hook is best? How far from the shore are the largest fish? Are they at the docks or perhaps the beach?

Select your tackle and cast your line, then refine your technique to land more and bigger fish than your competitors. There’s everything to play for as you accumulate medals and awards for various feats. Make sure you use your time in the competition wisely, though, as to give everyone a fair chance the expert fishermen have limited each avid angler to ten competitions a week.

As well as a healthy dose of raw fish and raw Fishing experience, with time, you’ll also gain the opportunity to purchase tackle boxes, items that should make fishing trips a more organised affair.

Mod Roderick
RuneScape Content Developer

Summary:

Where to start Fish Flingers:

Talk to the fishermen who regularly appear on Catherby's beach, and both inside and outside of the Fishing Guild.


Requirements to play Fish Flingers:

There are no requirements to play Fish Flingers.




--------------------------------------------------------------------------------


In other news...

Rune guardian pets from the Rune Mechanics quest will now change colour when you use them on any Runecrafting altar but Ourania. To get a new, ‘blank’ rune guardian, talk to Clerval after storing your current guardian in your POH menagerie.

Rune guardian pets are also able to channel the energies of the four element altars (air, water, earth and fire) into infinity robes (hat, top and bottom) to change their colour too. These can be changed back to normal by using them on your rune guardian pet.

The number of pets you can store in your player-owned house menagerie has been increased from 10 to 15, but only if you've built a mahogany pet feeder and you have a consecrated, desecrated or natural pet house.

You can now store the Helmet of Trials and Mask of Dragith Nurn, both from The Blood Pact, in your POH costume room.

After completing the Making History quest you can now re-obtain mjolnirs. You can buy a replacement key after completing the quest to allow you to find another mjolnir.

You can use extreme Herblore potions in Clan Wars, providing the ‘Potions’ option is enabled by the organiser and the ‘Dangerous’ option is off.

Any players who had built multiple Shattered Heart statues in their player-owned house will find that they've been removed. As soon as you rebuild the statue in your study, the statue will be rebuilt to its previous state. If you had already removed a duplicate statue, any progress will have been lost.

Saturday, March 27, 2010

tipS

This is the place for experienced travelers to give helpful hints and tips that may help assist other players while playing RuneScape.

Note: Currently, no Player Tips are being accepted - an announcement will be made when they are opened again. For now, feel free to view the current ones.

In order to help you find things more quickly, the Player tips have been split into sections based on category. For instance, if you want to see tips to help make money in the game, just click on the "Money-Making Tips" link.

Runescape Magic Guide

Casting spells can be quite simple, even to a new Magician, but there are still several things that you need to know before you begin.

The Spell Book

This is where you’ll be casting all of your magical spells from; the Spell Book. By clicking on the book icon to the right of your screen, it will bring up a list of all your magic. Depending on how many spells you’ve learned and the number of runes you’re holding, you may see 2 different colored symbols:

Colored-in Icon: You have a high enough magic level and the required Runes to cast the spell.
Blacked-out Icon: You can’t use the spell until you reach a high enough level, or you don’t have the required Runes.

When you hover over a spell’s icon, you will see some important info about it, such as the required Runes to cast it, a description of the spell, and the needed magic level to cast it. In the picture, it shows how many runes I’m holding at the time, and how many I need to cast the spell. The first number is how many Runes I have, and the second is how many are needed to use the spell. I have 5 Nature, 5 Water, and 5 Earth Runes.

RuneStones, or Runes for short, are imbued with magical powers from the land, and they were created many ages ago by the ancestors of RuneScape. When you hold enough of a specific combination of Runes, you can cast a magical spell. Runes can be found throughout RuneScape, lying on the ground, looted from enemies, and crafted using your RuneCrafting skill. They can also be bought from Magic Stores such as the ones in Varrock, Port Sarim and the Magic Guild.

RuneStones
Picture Rune Locations
Air Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: West of Lumbridge; behind Luthas’ house on Karamja.
Water Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Al Kharid mine.
Mist Craft: At level 6 Runecrafting with air and water Runes.
Earth Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: North of Varrock; Varrock Sewer.
Dust Craft: At level 10 Runecrafting, with Air and Earth Runes.
Mud Craft: At level 13 Runecrafting with Water and Earth Runes.
Fire Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Al Kharid mine; Karamja Volcano.
Smoke Craft: At level 15 Runecrafting with Air and Fire Runes.
Steam Craft: At level 19 Runecrafting with Water and Fire Runes.
Cosmic Respawn: Wilderness Ice Plateau in level 48 Wilderness.
Law Bought: Mage Arena.
Nature Bought: Mage Arena.
Respawn: An island in level 45 Wilderness; treasure chest in Ardougne; island north of Rellekka.
Mind Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Lumbridge Castle.
Body Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: West of Varrock Castle; Varrock Sewers, 2nd floor of the Al Kharid Scimitar Shop, level 6-8 Wilderness.
Lava Craft: At level 23 Runecrafting with Earth and Fire Runes.
Chaos Bought: Varrock, Port Sarim & Magic Arena.
Respawn: Level 36-38 Wilderness; sledding mountain during the Troll Romance Quest; Dark Knights’ Castle in level 15 Wilderness.
Death Bought: Varrock, Port Sarim & Magic Arena.
Respawn: Southwest of Yanille.
Blood Respawn: Treasure chest in the Chaos Druid Tower.
Astral Bought: Baba Yaga’s Magic shop in Lunar Isle.
Reward: Lunar Diplomacy Quest.
Soul Bought: Magic Guild.

Rune Notes

Combination Runes - these include the Mist, Dust, Mud, Smoke, Steam and Lava Runes. They are Members-Only, and are made by combining Runes. More info can be found in the RuneCrafting - Combination Runes section.

——————————————————————————–

Magic Items

There are a variety of magical items that can help to make your magic stronger, and your spells more likely to succeed, including robes, staffs, and amulets.

Amulets

Amulets are worn around your neck and will offer additional magic bonuses. They can be crafted with gold and cut gems, and then must be enchanted in order to make them powerful.

Jewelry
Jewelry & Picture Magic Attack Bonus Magic Defense Bonus
Amulet of Glory 10 3

Amulet of Fury 10 15

Amulet of Magic 10 0

Amulet of Power 6 6

Lunar Ring 2 2

Lunar Amulet 1 1

Clothing & Armor

Some articles of clothing such as robes, and hats will increase your magic. These are the best types of armor for Mages, since they allow your magical energy to “flow” freely. Some can be looted from Wizards, and others can be bought in a magic shop. Still, other kinds of magic armor can be made, or obtained by other various methods.

Clothing, Robes, & Magical Armors
Item & Picture Magic Attack Bonus Magic Defense Bonus Where to Obtain
Dragonfire Shield 0 2 From Duke Horacio in Lumbridge Castle, while doing the Dragon Slayer Quest.

Black Robe 3 3 Dark Wizards

Wizards Hat 1 2 Dark Wizards; Bought in Port Sarim Magic Shop.

Wizards Robe 3 3 Wizards

Wizards Hat 2 2 Wizards; Bought in Port Sarim Magic Shop.

Wizard Boots 4 4 Treasure Trail reward. (level 20 Magic)

Robe of Zamorak 2 3 Necromancer

Robe of Zamorak 2 3 Necromancer

Gnome Hat 3 3 Bought in Tree Gnome Stronghold Clothing Shop.

Farseer Helm 6 6 Bought from the Helmet Shop in Rellekka after completing the Fremennik Trial Quest.

Mystic Robe 20 20 Bought for 120,000gp in the Magic guild. (level 20 Defense & 40 Magic)

Mystic Robe 15 15 Bought for 80,000gp in the Magic guild. (level 20 Defense & 40 Magic)

Mystic Hat 4 4 Bought for 15,000gp in the Magic guild. (level 20 Defense & 40 Magic)

Mystic Gloves 3 3 Bought for 10,000gp in the Magic guild. (level 20 Defense & 40 Magic)

Mystic Boots 3 3 Bought for 10,000gp in the Magic guild. (level 20 Defense & 40 Magic)

God Capes 10 10 Obtained from defeating Kulodion in the Wilderness Mage Arena.

Splitbark Helm 2 3 Bought from the wizard in the tower near Port Sarim. Requires 2 pieces of Fine Cloth, Bark & 6,000gp. (level 20 Defense & 40 Magic)

Splitbark Top 8 15 Bought from the wizard in the tower near Port Sarim. Requires 4 pieces of Fine Cloth Bark & 37,000gp. (level 40 Defense & 40 Magic)

Splitbark Legs 6 10 Bought from the wizard in the tower near Port Sarim. Requires 3 pieces of Fine Cloth Bark & 32,000gp. (level 40 Defense & 40 Magic)

Splitbark Gauntlets 1 2 Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defense & 40 Magic)

Splitbark Greaves 1 2 Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defense & 40 Magic)

Elemental Shield 0 6 Reward from the Elemental Workshop Quest.

Elemental Helm 0 4 Reward from the Elemental Workshop II Quest.

Mind Shield 0 9 Reward from the Elemental Workshop II Quest.

Mind Helm 0 6 Reward from the Elemental Workshop II Quest.

Ahrim’s Hood 6 6 Found in the Barrows.

Ahrim’s Robetop 30 30

Ahrim’s Robeskirt 22 22

Infinity Hat 6 6 Bought from the Rewards guardian in the Mage Training Arena using Pizzaz Points (level 25 Defense & 50 Magic)

Infinity Top 22 22

Infinity Bottom 17 17

Infinity Gloves 5 5

Infinity Boots 5 5

Mage’s Book 15 15

Ghostly Hood 3 3 From the Ghostly Robes Mini-Quest

Ghostly Cloak 5 5

Ghostly Top 5 5

Ghostly Bottom 4 4

Ghostly Gloves 2 2

Ghostly Boots 2 2

Lunar Helmet 3 2 Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defense and 65 Magic).

Lunar Cape 0 0

Lunar Body 10 12

Lunar Legs 7 9

Lunar Gloves 4 2

Lunar Boots 2 2

Enchanted Hat 4 4 A possible reward from level 3 Treasure Trail clues (20 Defense and 40 Magic).

Enchanted Top 20 20

Enchanted Bottom 15 15

Skeletal Helmet 2 3 Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info.

Skeletal Body 8 15

Skeletal Legs 6 10

Skeletal Gloves 0 0

Skeletal Boots 0 0

Moon Clan Helm 3 3 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.

Moon Clan Hat 3 3

Moon Clan Cape 2 2

Moon Clan Armour 5 5

Moon Clan Skirt 5 5

Moon Clan Gloves 2 2

Moon Clan Boots 2 2

Staffs

Staffs can be a Wizard’s best friend during battles (and for walking long distances!). There are 3 main kinds of Staffs: Elemental Staffs, Battle Staffs, and Mystic Staffs. There are also special Staffs that you can obtain from monsters or other quests.

Before explaining those kinds of staffs, there is some info that you should know. First, there are 2 basic staffs: Staffs and Magic Staffs. Staffs are just like a regular carved stick, and they add no bonuses to your stats. Magic Staffs add a slight amount of Magic Attack & Defense, but they have no special abilities.

All Staffs will allow you to continually use an attack spell on your enemy until it dies, or you run out of Runes. To use this option, go into your Fighting Style menu while you are wielding your staff. Near the top on the right side you’ll see a spell button; click it to select your choice of several elemental attack spells, ranging from low to high. You’ll now attack with that spell, rather than with a melee attack.

Elemental Staffs include Air, Water, Earth and Fire. They can be bought at Zaff’s Staff Shop in the northwest part of Varrock for 1,500gp each, and they will be equal to an infinite number of that type of Rune when the staff is wielded. So, if you use a lot of one type of Rune, it would be wise to buy that kind of staff. Each of these add 10 to both your Magic Attack and Defense bonuses.

Battle Staffs are much like regular Elemental Staffs, but they have a Charged Orb attached to them. Battle Staffs are much stronger than regular staffs, and they will still allow you to use an unlimited number of Runes of that type. The Orb can be Crafted with glass, and then you need to cast the appropriate Charge spell on its Obelisk to power it up. Then just attach the Orb to the Staff to get a Battle Staff.

Mystic Staffs are actually just enchanted Battle Staffs. They are much stronger than normal staffs (comparable to a Rune Longsword), and still take the place of a Rune. To get a Battle Staff enchanted into a Mystic Staff, you first need to complete the Scorpion Catcher Quest. Thormac the Wizard, located south of the Seers Village, will enchant your staff for 40,000gp.

Special Staffs can be obtained from a quest or a monster.

Staff of Iban - Received after completing the Underground Pass Quest. This allows you to use the Iban Blast spell when equipped. Adds 10 to your Magic Attack and Defense bonuses.
God Staffs - These include the Staff of Saradomin, Zamorak and Guthix, and you can choose one after defeating Kolodion in the Mage Arena. When wielded, you have the ability to use their specific God spell: Saradomin Strike, Flames of Zamorak, or Claws of Guthix. They also add 6 to your Magic Attack and Defense bonuses.
Lava Staff - This staff is a rare drop from the Kalphite Queen, and it will give you an unlimited amount of Fire and Earth Runes.
Mud Battlestaff - This staff is a rare drop from the Dagganoth Kings on Waterbirth Island, and it will give you an unlimited supply of Earth and Water Runes.
Slayer Staff - Bought from any Slayer Master. Used to cast Magic Dart to kill specific Slayer Monsters. Provides 12 to your Magic Attack and Defense bonuses.
Ancient Staff - Can be bought from Elbis for 80,000gp after completing the Desert Treasure Quest. Provides 15 to your Magic Attack and Defense bonuses.
Ahrim’s Staff - Part of Ahrim the Blighted’s set. Requires 70 Defense and Magic to use. Provides 15 to your Magic Attack and Defense bonuses.
Obsidian Staff (Toktz-mej-tel) - You can buy this using TokKul from the Fight Pit equipment shop for 52,500 TokKul.
Lunar Staff - Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest. Allows for autocasting attack spells, and it has better magic attack than regular Elemental staffs (+13 Magic Attack), as well as a +3 Prayer bonus.
Void Knight Mace - This weapon can auto-cast Claws of Guthix, and can be bought from Pest Control for 250 Pest Points.
Wands are another type of Mage weapon, which you can buy from the Mage Training Arena using Pizazz Points. These are particularly useful, as they give decent Magic Attack and Defense bonuses, and you can autocast regular spells with them.

One particular note about wands, is that you must own them in order before being able to move onto the next one. for instance, you can’t use a higher-up wand before using a Beginner Wand.

Here are the Wands in order:

Beginner Wand - Adds 5 to your Magic Attack and Defense bonus. Requires level 45 Magic.
Apprentice Wand - Adds 10 to your Magic Attack and Defense bonus. Requires level 50 Magic.
Teacher Wand - Adds 15 to your Magic Attack and Defense bonus. Requires level 55 Magic.
Master Wand - Adds 20 to your Magic Attack and Defense bonus. Requires level 60 Magic.
Drinks & Potions

If you want to temporarily raise your magic level by 2-3 points, you can buy a Wizard’s Mind Bomb from the Rising Sun bar in Falador. Depending on your Magic level, it may raise your Magic 2 or 3 points. It will cost 2gp and it only lasts a short while, but if you need an extra magic level it can help.

You can also mix your own Magic Essence Potion with your Herblore skill, which adds +3 to your Magic level temporarily. It can be made at level 57 by mixing a Starflower and a Gorak Claw in a vial.

Magic Potions can be made using your Herblore skill as well, and it adds +4 to your Magic level for a short time. It requires level 72, and can be made with Lantadyme and Potato Cactus.

——————————————————————————–

Using Magic

Before you begin to use some Magic, you should gather all the Runes you need to cast the spell you want to use, by either buying them, making them with your RuneCrafting skill, or fighting enemies. You should also bring any magic items discussed before, if you want those bonuses. Now once you’ve found a target, choose your attack spell and click on your opponent to cast the spell.

When Spells Don’t Work

Sure, everyone has a bad spell-casting day once in awhile, and if you’re trying to cast a newly-learned spell, you may miss your enemy and the spell won’t work. If this happens, you will still use the Runes needed to cast the spell, and you will earn the experience for trying to use it.

Other Types of Spells

Of course, there are other different kinds of magic spells to use, but you need to reach a high enough level to cast them. Depending on the kind of spell, you need to use it on a specific target. For instance, you can only cast Teleport spells on yourself, and an Enchant spell is only used on rings and amulets. For more info about different kinds of magic, check the Other Kinds of Spells section.

——————————————————————————–

The Spell List

There are a great number of spells to use in the RuneScape world, some of which can only be used by Members. For your reference, here is a list of magical spells with their important information.

Attack Spells

This type of spell is what you’ll probably be using in combat (if you’re a Mage). It’s best to wear gear such as Robes or any of the equipment outlined above, which is specifically designed for a Mage. Wearing armor such as Platebodies and Helmets not only make you more suceptible to magical attacks, but will decrease your ability to use your own attack spells.

Attack Spells
Magic Level Magic Spell Runes
1 Wind Strike 1 Air, 1 Mind
3 Confuse 3 Water, 2 Earth, 1 Body
5 Water Strike 1 Water, 1 Air, 1 Mind
9 Earth Strike 2 Earth, 1 Air, 1 Mind
11 Weaken 3 Water, 2 Earth, 1 Body
13 Fire Strike 3 Fire, 2 Air, 1 Mind
17 Wind Bolt 2 Air, 1 Chaos
19 Curse 3 Earth, 2 Water, 1 Body
20 Bind 3 Earth, 3 Water, 2 Nature
23 Water Bolt 2 Water, 2 Air, 1 Chaos
29 Earth Bolt 3 Earth, 2 Air, 1 Chaos
35 Fire Bolt 4 Fire, 3 Air, 1 Chaos
39 Crumble Undead 2 Earth, 2 Air, 1 Chaos
41 Wind Blast 3 Air, 1 Death
47 Water Blast 3 Water, 3 Air, 1 Death
50 Iban Blast 5 Fire, 1 Death, Iban Staff
50 Magic Dart 4 Mind, 1 Death, Slayer Staff
50 Snare 4 Earth, 4 Water, 3 Nature
53 Earth Blast 4 Earth, 3 Air, 1 Death
59 Fire Blast 5 Fire, 4 Air, 1 Death
60 Saradomin Strike 4 Air, 2 Fire, 2 Blood, Staff of Saradomin
60 Claws of Guthix 4 Air, 2 Blood, 1 Fire, Staff of Guthix
60 Flames of Zamorak 4 Fire, 2 Blood, 1 Air, Staff of Zamorak
62 Wind Wave 5 Air, 1 Blood
65 Water Wave 7 Water, 5 Air, 1 Blood
66 Vulnerability 5 Earth, 5 Water, 1 Soul
70 Earth Wave 7 Earth, 5 Air, 1 Blood
73 Enfeeble 8 Earth, 8 Water, 1 Soul
75 Fire Wave 7 Fire, 5 Air, 1 Blood
79 Entangle 5 Earth, 5 Water, 4 Nature
80 Stun 12 Earth, 12 Water, 1 Soul
80 Charge 3 Fire, 3 Blood, 3 Air

Alchemy & Conversion Spells

These spells allow you to turn an ordinary item, such as armor or bones into gold or other items.

Alchemy & Conversion Spells
Magic Level Magic Spell Runes
15 Bones to Bananas 2 Earth, 2 Water, 1 Nature
21 Low Level Alchemy 3 Fire, 1 Nature
43 Superheat Item 4 Fire, 1 Nature
55 High Level Alchemy 5 Fire, 1 Nature
60 Bones to Peaches 2 Nature, 4 Water, 4 Earth

Bones to Bananas will cause any bones in your inventory to become edible Bananas. This is useful for when you’re low on health and need some food in a hurry, although it isn’t a very commonly used spell.

Bones to Peaches is similar to the “Bones to Bananas” spell. It will turn any bones in your inventory into Peaches, which heal 8 hitpoints. Although, you can only use this spell once you’ve boght the Bones to Peaches spellbook from the Mage Training Arena.

Low Level Alchemy will turn an item into the amount of gold it sells for in a General Store, while High Level Alchemy will yield the amount of gp it sells for in a specialty shop. If you’re trying to High Alchemize large amounts of a certain item, it’s best to put the item into Bank Notes and cast the spell on the notes. It only alchemizes 1 item at a time, but it’s much faster than having to run back to the bank!

Superheat Item will act as a Furnace and smelt a bar of ore for you. Just cast the spell on the ore of the bar you wish to make (if you want to make a Mithril Bar, cast it on a Mithril Ore).

Enchantment Spells

This kind of spell can be cast on Rings, Amulets, and certain Necklaces with gems inside. First just craft the item, and then cast the correct Enchant spell on it:

Level 1 Enchant - Sapphire Rings, Amulets and Necklaces.
Level 2 Enchant - Emerald Rings, Amulets and Necklaces.
Level 3 Enchant - Ruby Rings & Amulets.
Level 4 Enchant - Diamond Rings & Amulets.
Level 5 Enchant - Dragonstone Amulets and Rings.
Level 6 Enchant - Onyx Amulets and rings.
After you enchant your Amulet, Ring or Necklace, it will be powered up, bringing out magical abilities.

Enchantment Spells
Magic Level Magic Spell Runes
7 Enchant Lvl-1 Jewelry 1 Water, 1 Cosmic
27 Enchant Lvl-2 Jewelry 3 Air, 1 Cosmic
49 Enchant Lvl-3 Jewelry 5 Fire, 1 Cosmic
57 Enchant Lvl-4 Jewelry 10 Earth, 1 Cosmic
68 Enchant Lvl-5 Jewelry 15 Water, 15 Earth, 1 Cosmic
87 Enchant Lvl-6 Jewelry 20 Fire, 20 Earth, 1 Cosmic

Amulets normally increase your fighting ability, but Rings can teleport you, deal extra damage and help you with Smithing. Remember, only Members can enchant and use the abilities of Rings, and when you use it a number of times, it will be destroyed.

Enchantment Properties
Enchanted Jewelry What it Does
Sapphire Ring of Recoil 10% of the damage inflicted on you is inflicted back to your enemy. ~ 40 Damage Limit
Sapphire Games Necklace Teleports you to the Burthorpe Games Room or Barbarian Assault Minigame when used. ~ 8 Use Limit
Sapphire Amulet of Magic +10 To Magic
Emerald Ring of Dueling Teleports you to the Duel Arena or Castle Wars Arena when used. ~ 8 Teleport Limit
Emerald Necklace of Binding 100% chance of combining Runes. ~ 15 Use Limit
Emerald Amulet of Defense +7 To Defense
Ruby Ring of Forging 100% chance of smelting Iron ore. ~ 140 Use Limit
Ruby Amulet of Strength +10 To Strength
Diamond Ring of Life Teleports you to Lumbridge once your hits fall below 10% ~ 1 Use Limit
Diamond Amulet of Power 6 To Attack Stats · 6 To Defense Stats
6 To Strength · 1 To Prayer
Dragonstone Ring of Wealth Increases the drop rate of rare items. ~ Unlimited Use
Dragonstone Amulet of Glory 10 To Attack Stats · 3 To Defense Stats
6 To Strength · 3 To Prayer · Increased Chance of Finding Gems · 4 Teleport Uses to Al Kharid, Draynor Village, Edgeville, and Karamja
*Recharge at the Heroes Guild fountain.
Onyx Ring of Stone Morphs the wearer into stone.
Onyx Amulet of Fury Increases Attack, Defense, Strength, Ranged & Magic.

Teleportation Spells

There are 2 different kinds of Teleportation spells: regular Teleport spells, and Members-Only Teleother spells. Teleport spells will teleport you to a location, while Teleother spells will teleport another player to a location. Teleport spells that require a quest include:

Ardougne Teleport - You must have already finished the Plague City Quest.
Watchtower Teleport - You need to complete the Watchtower Quest.
Trollheim Teleport - You need to complete the Eadgar’s Ruse Quest.
Ape Atoll Teleport - You must complete Awogowei’s dish from Recipe for Disaster.
Teleother Spells are only available on Members servers and will allow a player to teleport you to another location. Of course, you need to give permission for them to use the spell on you, and you must have the Accept Aid option (in your controls menu) set to “Yes” for it to work. A menu will pop up asking if you want the other player to teleport you and you’ll be able to choose “yes” or “no.”

Teleportation Spells
Magic Level Magic Spell Runes
1 Lumbridge Home Port None (30 minute cooldown)
25 Varrock Teleport 3 Air, 1 Fire, 1 Law
31 Lumbridge Teleport 3 Air, 1 Earth, 1 Law
37 Falador Teleport 3 Air, 1 Water, 1 Law
40 House Teleport 1 Earth, 1 Air, 1 Law
45 Camelot Teleport 5 Air, 1 Law
51 Ardougne Teleport 2 Water, 2 Law
58 Watchtower Teleport 2 Earth, 2 Law
61 Trollheim Teleport 2 Fire, 2 Law
64 Ape Atoll Teleport 2 fire, 2 Water, 2 Law and 1 Banana
74 Teleother Lumbridge 1 Earth, 1 Law, 1 Soul
82 Teleother Falador 1 Water, 1 Law, 1 Soul
85 Teleblock 1 Chaos, 1 Law, 1 Death
90 Teleother Camelot 2 Soul, 1 Law

Runescape Mining Guide

To begin mining, you should first obtain a basic pickaxe which can be picked up in a small house in the Barbarian Village. Once you have one, it’s time to set out and find a place to mine. There are several mining spots around the city of Varrock, and the Scorpion Pit mine near the desert town of Al Kharid that should have plenty of ores to start mining.

Mining Ores

Now that you’ve found a place to mine, you can either jump right in and click on a rock to mine from, or you can prospect the rock. When you prospect a rock you will search for any ores inside and determine what type of ore is in the rock. This could take some time, so it’s best to learn what color each different rock will be when it has ore in it. Now you can click on a rock to mine from it, and your character will keep mining until you obtain the ore.

Mining Gems

From time to time you may find an uncut gem while mining. These can be crafted, and are valuable to anyone working on the skill. Gems can be cut with a chisel to make them more valuable when sold to a store, but most people would prefer uncut gems to work on their crafting. There’s a greater chance of mining a gem if you are wearing a charged Amulet of Glory, but finding a gem can still be difficult.

See the below “Gems” sub-section for more information.

Dwarven Stouts

If you need a quick “level-up,” a Dwarven Stout is just the drink for you. Stouts will raise both your mining and smithing levels by 1 for a short amount of time. They can be bought from the Rising Sun Bar in Falador for 3gp, so stock up on them if you plan on using many stouts during your mining career.

Mature Stouts & Beer

As a reward from the Forgettable Tale (of a Drunken Dwarf) Quest you will get 2 Mature Dwarven Stouts which will increase your Mining and Smithing levels by 2, not just the ordinary 1 level. When Brewing Beer there is a chance that it will become Mature and give extra bonuses. To make it more likely that it becomes Mature you can add “The Stuff” which is something you can buy as a reward from Trouble Brewing.

Powermining

This is also known as “Drop Mining.” Powermining is when you rapidly mine ores on drop them solely for the purpose of gaining quick experience. Generally, players will powermine ores that are easy to mine, such as Iron, Copper, Sandstone and Granite. These ores respawn quickly and are easy to obtain.

——————————————————————————–

Pickaxes

Miners that are more skilled have the ability to use higher quality pickaxes which allow you to obtain ores more quickly when mining. Pickaxes range from Bronze being the lowest quality, and Rune being the highest, but they are rather expensive.

Pickaxes can be bought from Nurmof’s Pickaxe Shop, which is found in the Dwarven Mines. There are two entrances to the mine: the first being in a building northeast of the east Falador bank, and the second being to the south of Ice Mountain (located north of Falador). The shop itself is found to the west of the entrance. You must go around the twisting passage, and the shop is north of the General Store.

Pickaxes
Picture Pickaxe Mining Level Cost
Bronze 1 1gp
Iron 1 140gp
Steel 6 500gp
Mithril 21 1,300gp
Adamantite 31 3,200gp
Rune 41 32,000gp

Repairing a Pickaxe

From time to time, your Pickaxe head may become loose and happen to fly off of the handle while you’re Mining from a rock. If this happens, just pick the Pickaxe Head up and reattach it to the handle.

A Pickaxe can be damaged beyond use if you mine from a steaming rock, and you will be unable to mine with it. Bring your Damaged Pickaxe to Nurmof and use it with him so that he can fix it for a fee.

——————————————————————————–

Rocks & Ores

Of course, we can’t forget the main part of mining; the ores! Each ore can be found in a specifically colored rock to match the ore, and when a rock is full of the ore it will change color. Instead of prospecting each rock, it’s best to remember what each rock looks like, in order to make mining go much quicker.

Mining Chart
Picture of Rock Picture of Ore Ore Mining Level Mining Experience
Clay 1 5
Copper 1 17.5
Tin 1 17.5
Iron 15 35
Silver 20 40
Coal 30 50
Gold 40 65
Mithril 55 80
Adamantite 70 95
Rune 85 125

Gems

While mining rocks, you may happen to mine a Gem. Gems can be used to make various objects such as jewelry or bolt tips, and come in a variety of types. Regular gems, including Sapphires, Emeralds, Rubies and Diamonds can all be mined from regular rocks containing ore; the most common ones being Sapphires. If you’re a Member and wearing a charged Amulet of Glory, you’ll have a better chance of mining gems.

There are also other kinds of gems, including Opals, Jades and Red Topazes which can only be mined from the Shilo Village rocks. Once you complete the Shilo Village Quest, you will be able to use these rocks to mine all types of gems.

Mineable Gems
Picture Gem Mining Experience
Sapphire 65
Emerald 65
Ruby 65
Diamond 65
Opal 65
Jade 65
Red Topaz 65

Special Ores

Some of the ores that you’ll mine in RuneScape only have a certain purpose, such as being used in a quest. Others have unique uses instead of being able to be smithed into armor and weapons.

Special Ores
Picture Ore Mining Level Mining Experience Use
Limestone 1 26.5 Use a Chisel with this to make a Limestone Brick. Used in the Construction skill.
Rune Essence 1 5 Used in Runecrafting to make Freeplay Runes.
Plain Rock 1 1 Used for baloon toads in Recipe for Disaster.
Bluerite 10 17 Used in the Knight’s Sword Quest.
Elemental 20 0 (not mined) Used in the Elemental Workshop Quest.
Daeyalt 20 17 Used in the Darkness of Hallowvale Quest. It’s worth noting that there are 3 ores per rock, and it is possible to powermine it.
Pure Essence 30 5 Used in Runecrafting to make any type of Runes.
Sandstone 35 1kg - 30
2kg - 40
5kg - 50
10kg - 60 Sandstone is currently only used during the Enakhras’s Lament Quest. It is pretty easy to mine and can be powermined for fast experience.
Gem Rocks 40 65 Found in Shilo Village. You can mine any gem (except Dragonstone) from these.
Granite 45 Tiny- 50
Small - 60
Medium - 75 Granite is currently only used during the Enakhras’s Lament Quest. If you have a high enough mining level it is possible to effectively powermine it for quick experience.
Lunar Ore 60 - Used only during the Lunar Diplomacy Quest.

Mining Notes

A higher mining level will make it easier to mine bigger chunks of Sandstone. You can also break the chunks of Sandstone with a chisel. For example a 5kg piece would break into two 2kg and a 1kg. You can only carve granite during the quest. Chiseling sandstone does not give any crafting experience.

——————————————————————————–

Ore Respawn Times

Each ore in the game takes a certain amount of time to respawn, or reappear so that you can mine it. Generally, the higher-level ores take a longer time to respawn than lower level ones, and the number of players on a server also effect ore respawn times: the more people on a server, the quicker an ore will respawn. The following is a chart of approximate respawn times for ores:

Average Ore Respawn Times
Ore Server Population
2,000 1,600 1,200 800 400 0
Clay 1 sec 1.2 sec 1.4 sec 1.6 sec 1.8 sec 2 sec
Tin & Copper 2 sec 2.4 sec 2.8 sec 3.2 sec 3.6 sec 4 sec
Iron 5 sec 6 sec 7 sec 8 sec 9 sec 10 sec
Silver 1 min 1m 12 s 1m 24s 1m 36s 1m 48s 2 min
Coal 30 sec 36 sec 42 sec 48 sec 54 sec 1 min
Gold 1 min 1m 12s 1m 24s 1m 36s 1m 48s 2 min
Mithril 2 min 2m 24s 2m 48s 3m 12s 3m 36s 4 min
Adamant 4 min 4m 48s 5m 36s 6m 24s 7m 12s 8 min
Rune 12m 30s 15 min 17m 30s 20 min 22m 30s 25 min

Mining Notes

Timing spawns on perfectly empty servers without the aid of a private server is technically impossible, and as such these are approximated times.
In the case of rune ores, accurately timing the spawns becomes extremely difficult, if not impossible, on lesser populated servers as the times differ by up to a minute between spawns due to rapidly changing sever sizes. As such, these times are based on the underlying pattern, and were loosely checked for accuracy.