Sunday, March 28, 2010

Would you like Runescape cheats, hacks, glitches, bots, guides, and more?

If you’re looking for a great new MMOPRG to play, you might consider Runescape. RuneScape is a Java-based MMORPG (Massively Multiplayer Online Role-Playing Game) operated by Jagex Ltd. Runescape is a graphical browser game that also incorporates 3D rendering for an even better look and appearance and the best part is that it is completely free to play.

Runescape was officially released in early 2001 in its Beta form and has continued to grow since then and become one of the most popular games around. Runescape was even recognized by Guinness World Records as the World’s Most Popular MMORPG.

Runescape has great customization when it comes to the toons so you can choose hair, clothing, personality and many more features of your avatar. This means you can pick what your character looks like and the skills and certain features that you will have when you begin playing.




Once your personalized character is created, you will be able to start leveling up in the world. For many players, this is part of the fun. There are many quests you can do to gain more experience and gold and items that your RS character will use.

Runescape is free to play but if you want to move forward and advance in the game beyond the free level, you can purchase a premium membership for $5 per month. This is a small fee to be able to do more in a game that you love and many people who play for awhile decide the investment is for them.

Runescape has over 160 servers as well as many private servers located all over the world so there are plenty of opportunities for you to find to play.



You can find servers in:

UK
US
Canada
Netherlands
Sweden
Finland
Belgium
Brazil
Mexico
Ireland
Norway
Denmark
France
New Zealand
Gameplay of Runscape is simple enough for new players but engaging enough for gamers who have been around the block a time or two. There is a wide range of skills to choose from and the game uses a real-time combat system. There is even PvP action for you to enjoy.

You can download Runescape for yourself from the official website and begin the adventures now. It’s easy to do and there is no risk since you don’t have to pay anything.







Choosing Your Runescape Skill


When it comes to playing Runescape, you need to know something about your skills and how to choose the right ones. Ultimately, the best skill is the one that you enjoy most and really want to do and since everything is a good choice in Runescape, you can’t technically go wrong.

All of the RS skills are good in some way. You just need to learn the right ones for your needs and the best way to do this is to learn a little more about each one.

Here are the Runescape skills to choose from:

Fishing
Combat
Agility
Farming
Firemaking
Crafting







Each of these skills will affect your gameplay in a different way so part of choosing your skills will depend on what you want to achieve with you play. For example, combat skill helps increase your chances of winning in battles and will help ensure you can survive any battle you come across.

As you gain more experience in the game of Runescape, you will learn more and more about each class and each skill, making it easier to choose the right skill for your needs each and every time.

Of course skills and professions are not all that the game is about. Just like many MMORPGs, economics will play a big role in your game experience as well.




Runescape Economics

If you’ve ever play an MMORPG, you know that money plays big role in the game. Most all of these games are designed with some type of system for economics. Runescape is no exception so it serves you well to learn about this early on, if possible.

The economics of Runescape work very much like real life so it can help you to grasp the concepts and how things work. But it is important to know that money can’t buy everything and certain rare items or other benefits will have to be worked for, no matter how much money you have.

Inflation will happen in the Runescape environment just like it does in the real world and just how much this affects you can often depend on what server you’re on.

The prices and values of certain items can also vary from server to server so if you want to make profits on your sales and buy items at good deals, you need to keep up with the current market.



You can find things such as:

Fish
Ore
Coal
Bones
Raw meat
And more all from killing RS monsters and each of these items has value to someone. If you can’t use it yourself, or if you have all that you need, you can sell it for profit. Learning to leverage this can greatly increase the amount of gold that you earn in the game.

How rare an item is can also affect its pricing. What may not seem valuable to you as a new player can end up worth a great deal if you find out it is a very rare item that people may be seeking. You can also learn to play this to your advantage to earn more money within the game.

While it is a virtual world with virtual currency, there are many things that can be learned about the game from the real world. If you learn how to properly play the economics, you will rarely have to worry about having the things you need and want for your characters.

Barbarian Assault

Introduction


Chaaarge! Deep beneath the Barbarian Outpost strange creatures are spawning into an horrific tide of weird bodies. The barbarians believe that the gods have placed them there as punishment for the sins of the people of RuneScape. Do you dare face the Penance?

These barbarians are unusual in that they have adopted a rigid military structure to reflect how much they have atoned for their sins. The casual observer will note, though, that there are not many barbarians ranked above private...

In Barbarian Assault you and your friends take on this strange terror that breeds beneath the Outpost, working as a team to fight through nine waves of the Penance before coming face-to-eyeball-stalk with the Penance Queen.


Location


Barbarian Assault location Barbarian Assault can be found in the Barbarian Outpost north-east of the Tree Gnome Stronghold. If you have an Agility level of 37 or higher you will be able to use the shortcut in the north-east corner of the Stronghold, otherwise you will have to arrive there from the south, via Baxtorian Falls.

You can also teleport to Barbarian Assault by using the games necklace.


Requirements

There are no particular requirements to play Barbarian Assault, but you will be set upon by an increasing number of stronger and stronger creatures, so those with higher combat skills will be at an advantage.


Recommended Items

You do not need to bring anything with you to play Barbarian Assault, but good armour and a melee weapon capable of controlled, aggressive, defensive and accurate combat styles will be useful. As you cannot take your own arrows or runes into the caves beneath the Outpost, you should bank them before coming. For the purposes of ridding yourself of such items, you can find a deposit box in the entry hall.


Getting Started


Anyone that wishes to pit their strength against the Penance must first be briefed by Captain Cain. Cain is one of the highest ranking officers at the Outpost, and his advice to fresh recruits should always be considered.

Note: Captain Cain will talk for a fairly long time before he will allow you to descend into the caves below, but it is advised that you take careful note of everything he says.

The first thing to know is that Barbarian Assault is a team game: if you cannot play as a team, you will not get far. Each team is composed of five members who will work together to defeat each wave of the Penance.

After your briefing with Captain Cain, you can descend the ladder to find the recruitment rooms. There are two ways to start a game of Barbarian Assault:


Go to the room marked '1' in the lower level. One player must pick up a recruitment scroll and 'use' it on the other players to sign them into the team and a role, then click 'Write-role' on the scroll yourself to choose your own role. Once all five people have signed up and the recruiter heads down the ladder, the game will begin. There are ten rooms marked with a number, each of which corresponds to a different wave. If you leave the activity you can come back and go straight to the wave you have reached.


Go to the large room marked with an arrow, this is the quickstart room. As you enter this room you will have to sign up for a role. A game will automatically start once five people have signed up and at least one person has signed up for each role.

Each player will take one of four roles, with the fifth player choosing to 'double-up' on one role.


The Horn

When you enter the game you will all be given a horn with which to call out instructions to other members of your team. If you don't communicate you will find it very difficult to do well.

The interface in the top-right corner of your screen will show a few essential pieces of information.

This symbol indicates which wave of the assault you are currently in. There are ten waves of the assault, and the Penance Queen appears in the tenth.
This symbol tells you what you have been told to do. See below for more details.
The 'mouth' icon tells you what you need to shout through your horn. See below for more details.
The horn icon tells you who you are providing instructions for and who is providing your instructions.

In order to make the most of your team, you will need to regularly update your team-mates with correct instructions. The attacker's horn will inform the collector of the colour of egg to collect, and the collector's horn will inform the attacker of the combat style/spell/arrow type to use. The healer's horn will inform the defender of the type of food to bait Penance runners with, while the defender's horn will instruct the healer on which poison to use on the Penance healers.

It is absolutely essential to get used to using the horns, or you will quickly find yourself bogged down in a tide of the Penance.


The Horn of Glory


The Horn of Glory interface Players can also give out instructions to any other player on their team by using the horn of glory, which can be found in the south-east corner of each chamber. Because it is quite out of the way, it is unlikely that anyone using the horn of glory will be able to attack the Penance fighters and rangers, collect eggs, lay bait for the Penance runners or poison the Penance healers.

To make use of the horn, simply click on it. This will bring up a large interface.

On the left side of this interface you will see a list of what everyone should be doing. On the right, you will see an option for each role. Click on an option on the right-hand side and you will use the horn to call out your instruction to whoever has the appropriate role.

Because you have five team members but only four roles, you may find it useful to have your fifth member (who has the same role as another player) use the Horn of Glory or the egg launchers when they have finished their tasks.


Attacker

The attacker in Barbarian Assault has a fairly straightforward job: it is their task to kill the Penance fighters and rangers that pour out of the caves in the north of the chamber. Of course, it's a bit more complex than just that, as the Penance randomly become immune to certain combat styles, spells and arrows. In order to kill the fighters and rangers, you need to use the correct method; the collector should use their horn to tell you what to do.

The attacker only needs to bring an appropriate melee weapon or bow. Runes and arrows will be provided from the dispenser in the south of the chamber, marked with the red 'sword' symbol. If you take runes, you will receive up to 50 air, earth, fire, water, mind, chaos, death and blood runes; if you take arrows, you will receive up to 50 bronze, iron, steel and mithril arrows.

The attacker should use their horn to shout instructions to the collector.


Defender

The defender's duty is to eliminate the Penance runners. Runners will normally make their way through the cavern from the entry points in the north to the exit in the south. They can only be killed by being lured onto the traps in the east and west of the cavern. The defender can also build barricades across most of the Penance entry points.

To lure the runners into the traps, the defender will need to use either worms, crackers or tofu to lay a trail for the runners to follow. This trail should end on the trap itself to make sure that the runner pauses there long enough to be cut into tiny pieces by the trap. Unfortunately, the runners are fickle, and will often change the type of food that they desire; sometimes they may even ignore the bait and simply run for the exit. The defender will be told what food they need to use by the healer.


Key areas in Barbarian Assault

The defender can collect supplies of the bait foods from the vending machine marked with a blue 'shield' symbol.

The traps are not terribly well built, so after killing two runners it will need to be repaired. To repair a trap, simply use a hammer on it while you have logs in your inventory; alternatively, right-click on the trap and select 'Repair' while you have a hammer and logs in your inventory. You can find a hammer and some logs in the north of the cavern, as shown in the map above.

Barricades can be built by using a hammer on the barricade spot while you have logs in your inventory. A barricade will prevent the Penance from coming in through that entry for a period of time.

The defender should use their horn to shout instructions to the healer.


Healer

The healer has two jobs to do in Barbarian Assault. Firstly, it is up to them to make sure that no one dies in the caverns. Secondly, they must poison the Penance healers.

To heal other players, the healer must collect an empty vial from the dispenser in the south of the cavern marked with a green 'cross' symbol. This vial must then be filled from the pool of green liquid across from the dispenser. The healer may then use the vial on the players to heal them. Note that the healer can only have one vial at a time.

The healer can heal themselves and restore their run energy by drinking directly from the pool.

To poison the Penance healers, the healer must collect poisoned worms, tofu or meat from the dispenser and use them on the Penance healers. The Penance healers are highly adaptable and will only be vulnerable to certain poisoned foods at certain times. The healer will be told which food to use by the defender.

The healer should use their horn to shout instructions to the defender.


Collector

When Penance creatures die they leave a mass of eggs behind. These eggs can be used as effective weapons against the Penance, but they are very unstable. It is the collector's job to pick up the correct eggs at the correct time.

The collector will be told which colour to pick up by the attacker. If the collector grabs the wrong colour of egg, the egg will explode and do a small amount of damage.

Eggs can be loaded into the egg launcher. See below for more details.

The collector should use their horn to shout instructions to the attacker.

In addition, the collector can take green and blue eggs to a converter (next to the dispensing machines) and try to change them for another type. A green egg will be converted to a red egg and a blue egg will be converted to a green egg. The chance of success depends on the level the collector has reached (see the Upgrading your Barbarian Assault skills section below).

Note
To find out more about the various Penance creatures, you can go up to the Barbarian Assault entrance hall and look at the statues.


The Egg Launcher

There are two egg launchers in each cavern, on top of the pillars in the middle. The eggs that the collector gets from dead Penance creatures can be fed into the egg launchers allowing any player to fire them at the Penance.

To fire the egg launcher, simply click on it then select a type of Penance creature and a type of egg to fire. If you have any of those eggs loaded and one of the creatures is still alive, you will automatically target a Penance creature and fire the egg at them. It couldn't be simpler! There is also no penalty whatsoever for using the egg launcher and any team member can use it regardless of their role, so don't hesitate in doing so.

Each type of egg has a different effect: Green egg
The green egg will poison any Penance creature that it hits. Like all poisons, it will eventually wear off.
Red egg
Red eggs are explosive and will inflict immediate damage to the target Penance creature. The explosion will also damage any nearby Penance creatures.
Blue egg
Blue eggs implode on contact with Penance creatures, which will briefly stun their target. This will leave them unable to move or attack for a short period, will reduce the Penance's combat stats, and do a small amount of damage.



The Penance Queen

It is a good idea to take the Queen book with you when you reach the tenth wave. This includes all the instructions you should need to defeat her. You can get a Queen book from the table in the tenth wave recruitment room.

There are nine 'normal' waves of the Penance to defeat, but the tenth and final wave could not be called ordinary by any stretch of the imagination. It is during the tenth wave that your team will encounter the mighty and terrifying Penance Queen.


The cute and cuddly penance queen In the hidden caverns in which the Penance spawn it is the Queen's duty to ensure that there are enough runners, fighters, rangers and healers to ensure her safety. She does this by releasing dozens of Penance spawn. These tiny creatures will naturally evolve into the larger and more dangerous creatures that you will face in Barbarian Assault. If a spawn receives no orders from the Queen, they will assume that there is no Queen and evolve into one. In this way, the Penance are always certain to have a Queen to rule over them.

The tenth wave of Barbarian Assault begins in an entirely different cavern, although initially the attack will be the same. Your team must defeat the usual combination of runners, fighters, rangers and healers before the Queen will appear.

The Queen cannot be defeated by any single player. Nor can she be killed by normal means: she will shrug off arrows, swords and spells; traps are too small to concern her; she is immune to all of the usual poisons; green, red and blue eggs fired from the launcher will have no effect. To kill the Queen you must construct omega eggs; the collector starts by picking up yellow eggs.

The yellow egg is quite harmless to the Queen initially. To make it into a weapon you must pass the yellow egg from player to player, adding spikes, poison and heat before it has a chance of hurting the Queen.

The yellow egg is laid by the Queen. It must be picked up by the collector who will then pass it to the healer by using it on them.
The healer must take the yellow egg and use it on one of the green pools scattered around the cavern to poison it - the healer's pool in the south will not work. They must then pass the egg to the attacker by using it on them.
The attacker must take the poisoned egg and add spikes to it. The attacker can get spikes from the mushrooms that grow around the edge of the cavern. They must then pass the egg to the defender by using it on them.
The defender must take the poisoned and spiked egg and use it on the lava to heat it enough to harm the Queen. This is now the omega egg. They must then pass the omega egg to the collector by using it on them.

Once the collector has the omega egg it can be loaded into an egg launcher and fired to devastating effect.

Of course, nothing is quite so simple: the players will have to contend with the Queen while doing this, as well as the distraction of the many Penance spawn that scuttle about the floor around her. Penance spawn can be killed by anyone using any form of attack.

Hint: If you're finding it difficult to remember the order in which to pass the egg around, simply remember CHAD (collector, healer, attacker, defender) - there was a mighty barbarian called Chad many years in the past, when the Penance first appeared, who devised this method of treating the eggs, and so the barbarians remember him always by following this same method.


Rewards

In the waiting rooms for Barbarian Assault, you will find a switch that determines your reward for playing through the waves. This switch can be used to change between 'XP' or 'points' rewards: put simply, you can choose to gain additional skill experience, or you can choose to gain a Barbarian Assault currency that can be exchanged with Commander Connad for items.

XP rewards
To receive XP rewards, you need to have a penance horn or a master penance horn in your inventory or bank. These can be obtained for free from Commander Connad, but a master penance horn can only be obtained if you are level 5 in any of the Barbarian Assault roles.

As long as you set the switch in the Barbarian Assault waiting rooms to 'XP', you will find that your penance horn charges up as you play through waves in Barbarian Assault (more charge is awarded for completing the later waves). Right-click and 'check-potential' your horn to see how much charge your horn currently holds.

With charge on your penance horn, you will automatically receive double the amount of XP when completing the following skill tasks:
Firemaking with logs
Mining ores
Completing agility courses (not including Werewolf Skullball or the Agility Pyramid)
When receiving double XP from a skill task, your penance horn will lose some of its charge. The amount of charge spent depends on the activity and your skill level. Generally, the higher your level, the longer your charges will last. 'Check-potential' your horn to see how much charge remains, and refill it by playing waves of Barbarian Assault.

Points rewards

As long as you set the switch in the Barbarian Assault waiting room to 'Points', you will gain honour points for completing waves. You may 'spend' these honour points by talking to Commander Connad, who can be found in the Barbarian Assault entrance hall, near Captain Cain. With these points, you can choose to upgrade your Barbarian Assault skill levels, purchase equipment or gamble your points.

Upgrading your Barbarian Assault roles

If you intend to save up for some of the more expensive items, you would do well to upgrade your various Barbarian Assault roles. This will make you more effective in whatever role you choose to improve; for instance, upgrading your collector role will enable you to hold more eggs in your pouch so that you can be more efficient.

Obviously, the better you are in each role, the faster you can work your way through each wave, and the faster you will earn more honour points.

This table summarises the advantages gained with each level in each role. Everyone begins at level one in each role:

Role Level 1 Level 2 Level 3 Level 4 Level 5
Attacker +1 damage on Penance +2 damage on Penance +3 damage on Penance +4 damage on Penance +5 damage on Penance
Defender Increase range that Penance runners search for food Increase range that Penance runners search for food Increase range that Penance runners search for food Increase range that Penance runners search for food Increase range that Penance runners search for food
Collector Pouch holds 2 eggs

Cannot convert eggs Pouch holds 4 eggs

70% chance of converting eggs Pouch holds 6 eggs

80% chance of converting eggs Pouch holds 7 eggs

90% chance of converting eggs Pouch holds 8 eggs

100% chance of converting eggs
Healer Able to heal 100 life points per potion Able to heal 150 life points per potion Able to heal 200 life points per potion Able to heal 250 life points per potion Able to heal 350 life points per potion

If you manage to attain level 5 in any of the different roles, you will see a subtle change to the role icon that circles your player's feet during a game of Barbarian Assault. You will also be able to upgrade your penance horn to the master penance horn for free from Commander Connad. The master penance horn has all the abilities of the penance horn, with the addition of an emote when you select it and 'Call'.

Equipment

There are several items unique to Barbarian Assault that you can purchase from Commander Connad at the price he lists.

Click here to read about the different weapons and armours you can purchase from Commander Connad.

It is also possible to pay Commander Connad to paint your abyssal whip, should you have one in your possession. The abyssal whip can be painted green, white, yellow and blue. A painted whip is untradeable, but has no effect on its potency in combat.


Should you wish to return your abyssal whip to its original colour, simply use a cleaning cloth on it. A cleaning cloth can be made by using Karamja rum on a piece of silk, or you can buy one from Tamayu in Tai Bwo Wannai village after the Tai Bwo Wannai quest.

Gambling your points

Commander Connad has a wide selection of extra equipment that he is willing to offer as a gamble. To gamble your points, simply select one of the three gamble options and you will receive a mystery item - this could be almost anything, from steel arrows to a dragon chainbody.

To gamble points you can elect to spend 10, 20 or 30 points. Gambling 10 or 20 points will give you random items, but if you want to have a chance of winning anything like a dragon chainbody, you will have to gamble 30 points. Of course, the odds of winning a dragon chainbody are comparable to the odds of Zamorak deciding to give up his evil ways...


Development Team

Developer: Tim C
Graphics: Matthew M, Kavi M, Paul B
QA: Martin I
Audio: Ian T

I have seen an account for sale on Ebay, what should I do?

Please rest assured that members of Jagex staff check all known auction sites on a daily basis to ensure that no RuneScape accounts are sold via an online auctioning web site. It should be remembered that all RuneScape accounts (and items) remain the property of Jagex at all times, and we will not hesitate to remove such items from RuneScape if we have evidence that rule breaking has taken place.

Isn’t it up to me what I do with my items & account?

No, the terms and conditions state that your RuneScape character, account and items are, and remain, the property of Jagex

Why do we have this rule?

We have this rule for three reasons: firstly, because we don’t want you to be able to buy your way to success in RuneScape. If we let players start doing this, it devalues RuneScape for other players. We feel your status in real-life shouldn’t affect your ability to be successful in RuneScape. Secondly, we cannot monitor the transactions made between players outside of RuneScape, and if players swap items for external benefits we can’t see, to us it looks like an unbalanced suspicious trade. Thirdly, often when players attempt to break this rule and sell items in RuneScape for real cash, the items are actually stolen, so you could even end up getting in trouble for receiving stolen property. If you purchased a RuneScape account, you might find it suddenly returned to the original rightful owner and you would find yourself out of pocket.

What is real-world trading?

Real-world trading is the term used for the real-world purchase of services with the intention of advancing your Jagex character. This includes, but is not limited to: purchasing gold or items in RuneScape, buying a RuneScape account, increasing your account's experience (XP) in a skill, or completion of quests and activities.

Rules of RuneScape

Introduction
RuneScape is played by millions of people from a great many different countries and a wide range of cultural backgrounds. The RuneScape player community is much like the larger, real-world community: while most people within it are honest, courteous and respectful of others, there are a small number of individuals whose behaviour has the potential to alienate or offend. It is for this reason that we have an Offence System, which has been designed to help protect our players from this disruptive minority.

If, in the course of play, you come into contact with another player whose behaviour you consider offensive or aggressive, there are a number of options available to you. The first is to add the player to your Ignore List, or adjust your chat settings, so they cannot continue to bother you. Most minor incidents can be dealt with in this way, and neither you nor Jagex will need to take any further action.

Sometimes, however, you might encounter a player whose behaviour is particularly offensive. In such cases, you can use the Report Abuse feature to report the player to the Jagex Player Support team. Player Support will then investigate the incident, and if the reported player is deemed to have behaved inappropriately, or broken any of our rules, appropriate action will be taken to minimise the chances of that player causing further disruption.

Occasionally, innocent players might find themselves falsely accused of committing an offence, perhaps because they made an innocuous comment that was misinterpreted by another player. For this reason, reported incidents will be investigated thoroughly, and any evidence will be carefully evaluated, to ensure that innocent players are not given unwarranted penalties. Players who feel that they have been falsely accused of committing an offence should submit an appeal via the account management page.

The RuneScape rules are organised into three categories: Honour, Respect and Security. Please take some time to familiarise yourself with these rules before playing RuneScape.

Notes and Objectives

Introduction


The notes interface To open your notes interface, click the icon in the bottom-right of your screen. This remarkably simple system enables you to leave up to 30 notes for yourself, each of which can be up to 50 characters long.

For further customisation, you can right-click any note to give you the option to edit it or to change the colour of the text.

To add a note, click the 'plus' symbol in the top-left; to delete a note, select it and click the 'Delete' bar. If you'd like to delete all of your notes, you can right-click on the delete bar and select 'Delete all'.

Important Note

You should NOT use this to store PIN numbers, passwords, personal information or any other sensitive information. The note-taking feature has been made unavailable to those players who are most at risk of revealing personal information.

The best use for the note interface is to remind yourself of your goals, dates and times for clan events, and so on.



Objectives


The objectives interface Objectives are tasks you wish to complete or remind yourself to do, and can provide a good incentive to do so. You can set skill goals or quest goals, and each will have information about what you can do when you reach those targets.

There are two ways to set an objective for yourself:
Right-clicking skills or quests
By right-clicking a skill in your skills tab, or a quest in your quest tab, you will see the 'Set objective' option. Clicking this will set it as your current objective.


Random objectives
In the objectives interface, you'll see a button marked 'Random Objectives'. When clicked, it opens up a window with six random objectives to choose from, all based on your skill levels and a few other factors.

The Camera

General

The camera determines your viewing angle into the game. You can adjust it using the arrow keys on your keyboard.

The left arrow key rotates the camera view clockwise, while the right arrow key rotates the camera view anti-clockwise.



You will have to adjust the camera to get a good view of your surroundings and all the possible objects you can interact with. Using the camera properly will ensure you do not overlook important items. In the images above, the player has used the left or right arrow key to rotate the camera in order to see the fountain and areas behind, in front and below their character.

To adjust the viewing height of the camera, press the up arrow key to tilt the camera downwards or the down arrow key to tilt the camera upwards.



The image on the right hand side shows how tilting the camera upwards allows for a much wider viewing area.

Almost all items and objects have some form of action associated with them, so make sure you are thorough when examining your surrounding environment.

Movement

Introduction

Traversing RuneScape can be achieved by using your mouse. For single-button mice, move the mouse to where you want to go and click the button. For mice with two or more buttons, move where you want to go and click the left mouse button.


The 'X' indicates your character's destination If this is done correctly, your character will start moving and a small yellow 'X' will flash briefly on the spot where your character will stop.

You can make your character run to a spot by holding the 'CTRL' key on your keyboard before clicking where you wish them to move.

If you wish to move around quickly, you can set your character to run for as long as there is some running energy available. This feature can be turned on through the option screen or by clicking the run energy status globe next to your minimap. Read the Options section for more information.

You can replenish your run energy by right-clicking on the run button or status globe and selecting 'Rest'. If you do so near a musician, your run energy will replenish even faster.

You can also move around by clicking in the compass view at the top right-hand corner of the game window. When you click on a location in the compass view where movement is allowed, a red flag will appear, indicating where your character will stop.


Starting Area


Starting area wall A vast wall bounds the edges of Misthalin, hemming in Lumbridge, Varrock and Draynor Village - the area considered to be the 'starting area'. Guards keep watch at a number of gaps in the wall, warning anyone with a total skill level of below 60 that they are about to cross into more dangerous areas. Adventurers of a higher level are free to pass without incident.

A similar warning will be given to any lower-level player who enters a dungeon that leads out of the starting area.



Dangerous Areas


The warning system As you walk about RuneScape you will eventually come across some dangerous areas. These will be marked by the warnings that pop up as you try to enter them, like the warning to the left. Once you become familiar with these by visiting those locations several times you will be able to turn them off

Fish Flingers

Fish: what do they mean to you? Perhaps they’re your primary source of income, having fashioned yourself a career in angling. Perhaps they’re your main expense, as you munch your way through death-defying combat encounters. Whatever they mean to you, there is a band of expert fishermen who are simply keen to spread the joy that fishing brings them. As such, they have opened their little-known island, Isla Anglerine, for regular ‘Fish Flingers’ fishing competitions that are open to the masses. Doing well in these competitions will reward you with Fishing XP, raw fish and tackle boxes - useful for keeping your fishing gear tidy.

If you spend time around Catherby or the Fishing Guild, then you’ll occasionally find expert fishermen wandering around, who will be happy to give you more information about Fish Flingers and teleport you to Isla Anglerine. The competitions run every 90 minutes, with the island’s waiting area opening five minutes before each competition starts. You don’t need to bring any equipment, and there is no need to store any items in the bank before playing.

What makes the island ideal is the schools of unusual fish subspecies it attracts. With the tackle box provided, can you find the ideal tackle for each type of fish? Should you use worms or crickets as bait? Which hook is best? How far from the shore are the largest fish? Are they at the docks or perhaps the beach?

Select your tackle and cast your line, then refine your technique to land more and bigger fish than your competitors. There’s everything to play for as you accumulate medals and awards for various feats. Make sure you use your time in the competition wisely, though, as to give everyone a fair chance the expert fishermen have limited each avid angler to ten competitions a week.

As well as a healthy dose of raw fish and raw Fishing experience, with time, you’ll also gain the opportunity to purchase tackle boxes, items that should make fishing trips a more organised affair.

Mod Roderick
RuneScape Content Developer

Summary:

Where to start Fish Flingers:

Talk to the fishermen who regularly appear on Catherby's beach, and both inside and outside of the Fishing Guild.


Requirements to play Fish Flingers:

There are no requirements to play Fish Flingers.




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In other news...

Rune guardian pets from the Rune Mechanics quest will now change colour when you use them on any Runecrafting altar but Ourania. To get a new, ‘blank’ rune guardian, talk to Clerval after storing your current guardian in your POH menagerie.

Rune guardian pets are also able to channel the energies of the four element altars (air, water, earth and fire) into infinity robes (hat, top and bottom) to change their colour too. These can be changed back to normal by using them on your rune guardian pet.

The number of pets you can store in your player-owned house menagerie has been increased from 10 to 15, but only if you've built a mahogany pet feeder and you have a consecrated, desecrated or natural pet house.

You can now store the Helmet of Trials and Mask of Dragith Nurn, both from The Blood Pact, in your POH costume room.

After completing the Making History quest you can now re-obtain mjolnirs. You can buy a replacement key after completing the quest to allow you to find another mjolnir.

You can use extreme Herblore potions in Clan Wars, providing the ‘Potions’ option is enabled by the organiser and the ‘Dangerous’ option is off.

Any players who had built multiple Shattered Heart statues in their player-owned house will find that they've been removed. As soon as you rebuild the statue in your study, the statue will be rebuilt to its previous state. If you had already removed a duplicate statue, any progress will have been lost.

Saturday, March 27, 2010

tipS

This is the place for experienced travelers to give helpful hints and tips that may help assist other players while playing RuneScape.

Note: Currently, no Player Tips are being accepted - an announcement will be made when they are opened again. For now, feel free to view the current ones.

In order to help you find things more quickly, the Player tips have been split into sections based on category. For instance, if you want to see tips to help make money in the game, just click on the "Money-Making Tips" link.

Runescape Magic Guide

Casting spells can be quite simple, even to a new Magician, but there are still several things that you need to know before you begin.

The Spell Book

This is where you’ll be casting all of your magical spells from; the Spell Book. By clicking on the book icon to the right of your screen, it will bring up a list of all your magic. Depending on how many spells you’ve learned and the number of runes you’re holding, you may see 2 different colored symbols:

Colored-in Icon: You have a high enough magic level and the required Runes to cast the spell.
Blacked-out Icon: You can’t use the spell until you reach a high enough level, or you don’t have the required Runes.

When you hover over a spell’s icon, you will see some important info about it, such as the required Runes to cast it, a description of the spell, and the needed magic level to cast it. In the picture, it shows how many runes I’m holding at the time, and how many I need to cast the spell. The first number is how many Runes I have, and the second is how many are needed to use the spell. I have 5 Nature, 5 Water, and 5 Earth Runes.

RuneStones, or Runes for short, are imbued with magical powers from the land, and they were created many ages ago by the ancestors of RuneScape. When you hold enough of a specific combination of Runes, you can cast a magical spell. Runes can be found throughout RuneScape, lying on the ground, looted from enemies, and crafted using your RuneCrafting skill. They can also be bought from Magic Stores such as the ones in Varrock, Port Sarim and the Magic Guild.

RuneStones
Picture Rune Locations
Air Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: West of Lumbridge; behind Luthas’ house on Karamja.
Water Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Al Kharid mine.
Mist Craft: At level 6 Runecrafting with air and water Runes.
Earth Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: North of Varrock; Varrock Sewer.
Dust Craft: At level 10 Runecrafting, with Air and Earth Runes.
Mud Craft: At level 13 Runecrafting with Water and Earth Runes.
Fire Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Al Kharid mine; Karamja Volcano.
Smoke Craft: At level 15 Runecrafting with Air and Fire Runes.
Steam Craft: At level 19 Runecrafting with Water and Fire Runes.
Cosmic Respawn: Wilderness Ice Plateau in level 48 Wilderness.
Law Bought: Mage Arena.
Nature Bought: Mage Arena.
Respawn: An island in level 45 Wilderness; treasure chest in Ardougne; island north of Rellekka.
Mind Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Lumbridge Castle.
Body Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: West of Varrock Castle; Varrock Sewers, 2nd floor of the Al Kharid Scimitar Shop, level 6-8 Wilderness.
Lava Craft: At level 23 Runecrafting with Earth and Fire Runes.
Chaos Bought: Varrock, Port Sarim & Magic Arena.
Respawn: Level 36-38 Wilderness; sledding mountain during the Troll Romance Quest; Dark Knights’ Castle in level 15 Wilderness.
Death Bought: Varrock, Port Sarim & Magic Arena.
Respawn: Southwest of Yanille.
Blood Respawn: Treasure chest in the Chaos Druid Tower.
Astral Bought: Baba Yaga’s Magic shop in Lunar Isle.
Reward: Lunar Diplomacy Quest.
Soul Bought: Magic Guild.

Rune Notes

Combination Runes - these include the Mist, Dust, Mud, Smoke, Steam and Lava Runes. They are Members-Only, and are made by combining Runes. More info can be found in the RuneCrafting - Combination Runes section.

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Magic Items

There are a variety of magical items that can help to make your magic stronger, and your spells more likely to succeed, including robes, staffs, and amulets.

Amulets

Amulets are worn around your neck and will offer additional magic bonuses. They can be crafted with gold and cut gems, and then must be enchanted in order to make them powerful.

Jewelry
Jewelry & Picture Magic Attack Bonus Magic Defense Bonus
Amulet of Glory 10 3

Amulet of Fury 10 15

Amulet of Magic 10 0

Amulet of Power 6 6

Lunar Ring 2 2

Lunar Amulet 1 1

Clothing & Armor

Some articles of clothing such as robes, and hats will increase your magic. These are the best types of armor for Mages, since they allow your magical energy to “flow” freely. Some can be looted from Wizards, and others can be bought in a magic shop. Still, other kinds of magic armor can be made, or obtained by other various methods.

Clothing, Robes, & Magical Armors
Item & Picture Magic Attack Bonus Magic Defense Bonus Where to Obtain
Dragonfire Shield 0 2 From Duke Horacio in Lumbridge Castle, while doing the Dragon Slayer Quest.

Black Robe 3 3 Dark Wizards

Wizards Hat 1 2 Dark Wizards; Bought in Port Sarim Magic Shop.

Wizards Robe 3 3 Wizards

Wizards Hat 2 2 Wizards; Bought in Port Sarim Magic Shop.

Wizard Boots 4 4 Treasure Trail reward. (level 20 Magic)

Robe of Zamorak 2 3 Necromancer

Robe of Zamorak 2 3 Necromancer

Gnome Hat 3 3 Bought in Tree Gnome Stronghold Clothing Shop.

Farseer Helm 6 6 Bought from the Helmet Shop in Rellekka after completing the Fremennik Trial Quest.

Mystic Robe 20 20 Bought for 120,000gp in the Magic guild. (level 20 Defense & 40 Magic)

Mystic Robe 15 15 Bought for 80,000gp in the Magic guild. (level 20 Defense & 40 Magic)

Mystic Hat 4 4 Bought for 15,000gp in the Magic guild. (level 20 Defense & 40 Magic)

Mystic Gloves 3 3 Bought for 10,000gp in the Magic guild. (level 20 Defense & 40 Magic)

Mystic Boots 3 3 Bought for 10,000gp in the Magic guild. (level 20 Defense & 40 Magic)

God Capes 10 10 Obtained from defeating Kulodion in the Wilderness Mage Arena.

Splitbark Helm 2 3 Bought from the wizard in the tower near Port Sarim. Requires 2 pieces of Fine Cloth, Bark & 6,000gp. (level 20 Defense & 40 Magic)

Splitbark Top 8 15 Bought from the wizard in the tower near Port Sarim. Requires 4 pieces of Fine Cloth Bark & 37,000gp. (level 40 Defense & 40 Magic)

Splitbark Legs 6 10 Bought from the wizard in the tower near Port Sarim. Requires 3 pieces of Fine Cloth Bark & 32,000gp. (level 40 Defense & 40 Magic)

Splitbark Gauntlets 1 2 Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defense & 40 Magic)

Splitbark Greaves 1 2 Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defense & 40 Magic)

Elemental Shield 0 6 Reward from the Elemental Workshop Quest.

Elemental Helm 0 4 Reward from the Elemental Workshop II Quest.

Mind Shield 0 9 Reward from the Elemental Workshop II Quest.

Mind Helm 0 6 Reward from the Elemental Workshop II Quest.

Ahrim’s Hood 6 6 Found in the Barrows.

Ahrim’s Robetop 30 30

Ahrim’s Robeskirt 22 22

Infinity Hat 6 6 Bought from the Rewards guardian in the Mage Training Arena using Pizzaz Points (level 25 Defense & 50 Magic)

Infinity Top 22 22

Infinity Bottom 17 17

Infinity Gloves 5 5

Infinity Boots 5 5

Mage’s Book 15 15

Ghostly Hood 3 3 From the Ghostly Robes Mini-Quest

Ghostly Cloak 5 5

Ghostly Top 5 5

Ghostly Bottom 4 4

Ghostly Gloves 2 2

Ghostly Boots 2 2

Lunar Helmet 3 2 Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defense and 65 Magic).

Lunar Cape 0 0

Lunar Body 10 12

Lunar Legs 7 9

Lunar Gloves 4 2

Lunar Boots 2 2

Enchanted Hat 4 4 A possible reward from level 3 Treasure Trail clues (20 Defense and 40 Magic).

Enchanted Top 20 20

Enchanted Bottom 15 15

Skeletal Helmet 2 3 Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info.

Skeletal Body 8 15

Skeletal Legs 6 10

Skeletal Gloves 0 0

Skeletal Boots 0 0

Moon Clan Helm 3 3 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.

Moon Clan Hat 3 3

Moon Clan Cape 2 2

Moon Clan Armour 5 5

Moon Clan Skirt 5 5

Moon Clan Gloves 2 2

Moon Clan Boots 2 2

Staffs

Staffs can be a Wizard’s best friend during battles (and for walking long distances!). There are 3 main kinds of Staffs: Elemental Staffs, Battle Staffs, and Mystic Staffs. There are also special Staffs that you can obtain from monsters or other quests.

Before explaining those kinds of staffs, there is some info that you should know. First, there are 2 basic staffs: Staffs and Magic Staffs. Staffs are just like a regular carved stick, and they add no bonuses to your stats. Magic Staffs add a slight amount of Magic Attack & Defense, but they have no special abilities.

All Staffs will allow you to continually use an attack spell on your enemy until it dies, or you run out of Runes. To use this option, go into your Fighting Style menu while you are wielding your staff. Near the top on the right side you’ll see a spell button; click it to select your choice of several elemental attack spells, ranging from low to high. You’ll now attack with that spell, rather than with a melee attack.

Elemental Staffs include Air, Water, Earth and Fire. They can be bought at Zaff’s Staff Shop in the northwest part of Varrock for 1,500gp each, and they will be equal to an infinite number of that type of Rune when the staff is wielded. So, if you use a lot of one type of Rune, it would be wise to buy that kind of staff. Each of these add 10 to both your Magic Attack and Defense bonuses.

Battle Staffs are much like regular Elemental Staffs, but they have a Charged Orb attached to them. Battle Staffs are much stronger than regular staffs, and they will still allow you to use an unlimited number of Runes of that type. The Orb can be Crafted with glass, and then you need to cast the appropriate Charge spell on its Obelisk to power it up. Then just attach the Orb to the Staff to get a Battle Staff.

Mystic Staffs are actually just enchanted Battle Staffs. They are much stronger than normal staffs (comparable to a Rune Longsword), and still take the place of a Rune. To get a Battle Staff enchanted into a Mystic Staff, you first need to complete the Scorpion Catcher Quest. Thormac the Wizard, located south of the Seers Village, will enchant your staff for 40,000gp.

Special Staffs can be obtained from a quest or a monster.

Staff of Iban - Received after completing the Underground Pass Quest. This allows you to use the Iban Blast spell when equipped. Adds 10 to your Magic Attack and Defense bonuses.
God Staffs - These include the Staff of Saradomin, Zamorak and Guthix, and you can choose one after defeating Kolodion in the Mage Arena. When wielded, you have the ability to use their specific God spell: Saradomin Strike, Flames of Zamorak, or Claws of Guthix. They also add 6 to your Magic Attack and Defense bonuses.
Lava Staff - This staff is a rare drop from the Kalphite Queen, and it will give you an unlimited amount of Fire and Earth Runes.
Mud Battlestaff - This staff is a rare drop from the Dagganoth Kings on Waterbirth Island, and it will give you an unlimited supply of Earth and Water Runes.
Slayer Staff - Bought from any Slayer Master. Used to cast Magic Dart to kill specific Slayer Monsters. Provides 12 to your Magic Attack and Defense bonuses.
Ancient Staff - Can be bought from Elbis for 80,000gp after completing the Desert Treasure Quest. Provides 15 to your Magic Attack and Defense bonuses.
Ahrim’s Staff - Part of Ahrim the Blighted’s set. Requires 70 Defense and Magic to use. Provides 15 to your Magic Attack and Defense bonuses.
Obsidian Staff (Toktz-mej-tel) - You can buy this using TokKul from the Fight Pit equipment shop for 52,500 TokKul.
Lunar Staff - Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest. Allows for autocasting attack spells, and it has better magic attack than regular Elemental staffs (+13 Magic Attack), as well as a +3 Prayer bonus.
Void Knight Mace - This weapon can auto-cast Claws of Guthix, and can be bought from Pest Control for 250 Pest Points.
Wands are another type of Mage weapon, which you can buy from the Mage Training Arena using Pizazz Points. These are particularly useful, as they give decent Magic Attack and Defense bonuses, and you can autocast regular spells with them.

One particular note about wands, is that you must own them in order before being able to move onto the next one. for instance, you can’t use a higher-up wand before using a Beginner Wand.

Here are the Wands in order:

Beginner Wand - Adds 5 to your Magic Attack and Defense bonus. Requires level 45 Magic.
Apprentice Wand - Adds 10 to your Magic Attack and Defense bonus. Requires level 50 Magic.
Teacher Wand - Adds 15 to your Magic Attack and Defense bonus. Requires level 55 Magic.
Master Wand - Adds 20 to your Magic Attack and Defense bonus. Requires level 60 Magic.
Drinks & Potions

If you want to temporarily raise your magic level by 2-3 points, you can buy a Wizard’s Mind Bomb from the Rising Sun bar in Falador. Depending on your Magic level, it may raise your Magic 2 or 3 points. It will cost 2gp and it only lasts a short while, but if you need an extra magic level it can help.

You can also mix your own Magic Essence Potion with your Herblore skill, which adds +3 to your Magic level temporarily. It can be made at level 57 by mixing a Starflower and a Gorak Claw in a vial.

Magic Potions can be made using your Herblore skill as well, and it adds +4 to your Magic level for a short time. It requires level 72, and can be made with Lantadyme and Potato Cactus.

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Using Magic

Before you begin to use some Magic, you should gather all the Runes you need to cast the spell you want to use, by either buying them, making them with your RuneCrafting skill, or fighting enemies. You should also bring any magic items discussed before, if you want those bonuses. Now once you’ve found a target, choose your attack spell and click on your opponent to cast the spell.

When Spells Don’t Work

Sure, everyone has a bad spell-casting day once in awhile, and if you’re trying to cast a newly-learned spell, you may miss your enemy and the spell won’t work. If this happens, you will still use the Runes needed to cast the spell, and you will earn the experience for trying to use it.

Other Types of Spells

Of course, there are other different kinds of magic spells to use, but you need to reach a high enough level to cast them. Depending on the kind of spell, you need to use it on a specific target. For instance, you can only cast Teleport spells on yourself, and an Enchant spell is only used on rings and amulets. For more info about different kinds of magic, check the Other Kinds of Spells section.

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The Spell List

There are a great number of spells to use in the RuneScape world, some of which can only be used by Members. For your reference, here is a list of magical spells with their important information.

Attack Spells

This type of spell is what you’ll probably be using in combat (if you’re a Mage). It’s best to wear gear such as Robes or any of the equipment outlined above, which is specifically designed for a Mage. Wearing armor such as Platebodies and Helmets not only make you more suceptible to magical attacks, but will decrease your ability to use your own attack spells.

Attack Spells
Magic Level Magic Spell Runes
1 Wind Strike 1 Air, 1 Mind
3 Confuse 3 Water, 2 Earth, 1 Body
5 Water Strike 1 Water, 1 Air, 1 Mind
9 Earth Strike 2 Earth, 1 Air, 1 Mind
11 Weaken 3 Water, 2 Earth, 1 Body
13 Fire Strike 3 Fire, 2 Air, 1 Mind
17 Wind Bolt 2 Air, 1 Chaos
19 Curse 3 Earth, 2 Water, 1 Body
20 Bind 3 Earth, 3 Water, 2 Nature
23 Water Bolt 2 Water, 2 Air, 1 Chaos
29 Earth Bolt 3 Earth, 2 Air, 1 Chaos
35 Fire Bolt 4 Fire, 3 Air, 1 Chaos
39 Crumble Undead 2 Earth, 2 Air, 1 Chaos
41 Wind Blast 3 Air, 1 Death
47 Water Blast 3 Water, 3 Air, 1 Death
50 Iban Blast 5 Fire, 1 Death, Iban Staff
50 Magic Dart 4 Mind, 1 Death, Slayer Staff
50 Snare 4 Earth, 4 Water, 3 Nature
53 Earth Blast 4 Earth, 3 Air, 1 Death
59 Fire Blast 5 Fire, 4 Air, 1 Death
60 Saradomin Strike 4 Air, 2 Fire, 2 Blood, Staff of Saradomin
60 Claws of Guthix 4 Air, 2 Blood, 1 Fire, Staff of Guthix
60 Flames of Zamorak 4 Fire, 2 Blood, 1 Air, Staff of Zamorak
62 Wind Wave 5 Air, 1 Blood
65 Water Wave 7 Water, 5 Air, 1 Blood
66 Vulnerability 5 Earth, 5 Water, 1 Soul
70 Earth Wave 7 Earth, 5 Air, 1 Blood
73 Enfeeble 8 Earth, 8 Water, 1 Soul
75 Fire Wave 7 Fire, 5 Air, 1 Blood
79 Entangle 5 Earth, 5 Water, 4 Nature
80 Stun 12 Earth, 12 Water, 1 Soul
80 Charge 3 Fire, 3 Blood, 3 Air

Alchemy & Conversion Spells

These spells allow you to turn an ordinary item, such as armor or bones into gold or other items.

Alchemy & Conversion Spells
Magic Level Magic Spell Runes
15 Bones to Bananas 2 Earth, 2 Water, 1 Nature
21 Low Level Alchemy 3 Fire, 1 Nature
43 Superheat Item 4 Fire, 1 Nature
55 High Level Alchemy 5 Fire, 1 Nature
60 Bones to Peaches 2 Nature, 4 Water, 4 Earth

Bones to Bananas will cause any bones in your inventory to become edible Bananas. This is useful for when you’re low on health and need some food in a hurry, although it isn’t a very commonly used spell.

Bones to Peaches is similar to the “Bones to Bananas” spell. It will turn any bones in your inventory into Peaches, which heal 8 hitpoints. Although, you can only use this spell once you’ve boght the Bones to Peaches spellbook from the Mage Training Arena.

Low Level Alchemy will turn an item into the amount of gold it sells for in a General Store, while High Level Alchemy will yield the amount of gp it sells for in a specialty shop. If you’re trying to High Alchemize large amounts of a certain item, it’s best to put the item into Bank Notes and cast the spell on the notes. It only alchemizes 1 item at a time, but it’s much faster than having to run back to the bank!

Superheat Item will act as a Furnace and smelt a bar of ore for you. Just cast the spell on the ore of the bar you wish to make (if you want to make a Mithril Bar, cast it on a Mithril Ore).

Enchantment Spells

This kind of spell can be cast on Rings, Amulets, and certain Necklaces with gems inside. First just craft the item, and then cast the correct Enchant spell on it:

Level 1 Enchant - Sapphire Rings, Amulets and Necklaces.
Level 2 Enchant - Emerald Rings, Amulets and Necklaces.
Level 3 Enchant - Ruby Rings & Amulets.
Level 4 Enchant - Diamond Rings & Amulets.
Level 5 Enchant - Dragonstone Amulets and Rings.
Level 6 Enchant - Onyx Amulets and rings.
After you enchant your Amulet, Ring or Necklace, it will be powered up, bringing out magical abilities.

Enchantment Spells
Magic Level Magic Spell Runes
7 Enchant Lvl-1 Jewelry 1 Water, 1 Cosmic
27 Enchant Lvl-2 Jewelry 3 Air, 1 Cosmic
49 Enchant Lvl-3 Jewelry 5 Fire, 1 Cosmic
57 Enchant Lvl-4 Jewelry 10 Earth, 1 Cosmic
68 Enchant Lvl-5 Jewelry 15 Water, 15 Earth, 1 Cosmic
87 Enchant Lvl-6 Jewelry 20 Fire, 20 Earth, 1 Cosmic

Amulets normally increase your fighting ability, but Rings can teleport you, deal extra damage and help you with Smithing. Remember, only Members can enchant and use the abilities of Rings, and when you use it a number of times, it will be destroyed.

Enchantment Properties
Enchanted Jewelry What it Does
Sapphire Ring of Recoil 10% of the damage inflicted on you is inflicted back to your enemy. ~ 40 Damage Limit
Sapphire Games Necklace Teleports you to the Burthorpe Games Room or Barbarian Assault Minigame when used. ~ 8 Use Limit
Sapphire Amulet of Magic +10 To Magic
Emerald Ring of Dueling Teleports you to the Duel Arena or Castle Wars Arena when used. ~ 8 Teleport Limit
Emerald Necklace of Binding 100% chance of combining Runes. ~ 15 Use Limit
Emerald Amulet of Defense +7 To Defense
Ruby Ring of Forging 100% chance of smelting Iron ore. ~ 140 Use Limit
Ruby Amulet of Strength +10 To Strength
Diamond Ring of Life Teleports you to Lumbridge once your hits fall below 10% ~ 1 Use Limit
Diamond Amulet of Power 6 To Attack Stats · 6 To Defense Stats
6 To Strength · 1 To Prayer
Dragonstone Ring of Wealth Increases the drop rate of rare items. ~ Unlimited Use
Dragonstone Amulet of Glory 10 To Attack Stats · 3 To Defense Stats
6 To Strength · 3 To Prayer · Increased Chance of Finding Gems · 4 Teleport Uses to Al Kharid, Draynor Village, Edgeville, and Karamja
*Recharge at the Heroes Guild fountain.
Onyx Ring of Stone Morphs the wearer into stone.
Onyx Amulet of Fury Increases Attack, Defense, Strength, Ranged & Magic.

Teleportation Spells

There are 2 different kinds of Teleportation spells: regular Teleport spells, and Members-Only Teleother spells. Teleport spells will teleport you to a location, while Teleother spells will teleport another player to a location. Teleport spells that require a quest include:

Ardougne Teleport - You must have already finished the Plague City Quest.
Watchtower Teleport - You need to complete the Watchtower Quest.
Trollheim Teleport - You need to complete the Eadgar’s Ruse Quest.
Ape Atoll Teleport - You must complete Awogowei’s dish from Recipe for Disaster.
Teleother Spells are only available on Members servers and will allow a player to teleport you to another location. Of course, you need to give permission for them to use the spell on you, and you must have the Accept Aid option (in your controls menu) set to “Yes” for it to work. A menu will pop up asking if you want the other player to teleport you and you’ll be able to choose “yes” or “no.”

Teleportation Spells
Magic Level Magic Spell Runes
1 Lumbridge Home Port None (30 minute cooldown)
25 Varrock Teleport 3 Air, 1 Fire, 1 Law
31 Lumbridge Teleport 3 Air, 1 Earth, 1 Law
37 Falador Teleport 3 Air, 1 Water, 1 Law
40 House Teleport 1 Earth, 1 Air, 1 Law
45 Camelot Teleport 5 Air, 1 Law
51 Ardougne Teleport 2 Water, 2 Law
58 Watchtower Teleport 2 Earth, 2 Law
61 Trollheim Teleport 2 Fire, 2 Law
64 Ape Atoll Teleport 2 fire, 2 Water, 2 Law and 1 Banana
74 Teleother Lumbridge 1 Earth, 1 Law, 1 Soul
82 Teleother Falador 1 Water, 1 Law, 1 Soul
85 Teleblock 1 Chaos, 1 Law, 1 Death
90 Teleother Camelot 2 Soul, 1 Law

Runescape Mining Guide

To begin mining, you should first obtain a basic pickaxe which can be picked up in a small house in the Barbarian Village. Once you have one, it’s time to set out and find a place to mine. There are several mining spots around the city of Varrock, and the Scorpion Pit mine near the desert town of Al Kharid that should have plenty of ores to start mining.

Mining Ores

Now that you’ve found a place to mine, you can either jump right in and click on a rock to mine from, or you can prospect the rock. When you prospect a rock you will search for any ores inside and determine what type of ore is in the rock. This could take some time, so it’s best to learn what color each different rock will be when it has ore in it. Now you can click on a rock to mine from it, and your character will keep mining until you obtain the ore.

Mining Gems

From time to time you may find an uncut gem while mining. These can be crafted, and are valuable to anyone working on the skill. Gems can be cut with a chisel to make them more valuable when sold to a store, but most people would prefer uncut gems to work on their crafting. There’s a greater chance of mining a gem if you are wearing a charged Amulet of Glory, but finding a gem can still be difficult.

See the below “Gems” sub-section for more information.

Dwarven Stouts

If you need a quick “level-up,” a Dwarven Stout is just the drink for you. Stouts will raise both your mining and smithing levels by 1 for a short amount of time. They can be bought from the Rising Sun Bar in Falador for 3gp, so stock up on them if you plan on using many stouts during your mining career.

Mature Stouts & Beer

As a reward from the Forgettable Tale (of a Drunken Dwarf) Quest you will get 2 Mature Dwarven Stouts which will increase your Mining and Smithing levels by 2, not just the ordinary 1 level. When Brewing Beer there is a chance that it will become Mature and give extra bonuses. To make it more likely that it becomes Mature you can add “The Stuff” which is something you can buy as a reward from Trouble Brewing.

Powermining

This is also known as “Drop Mining.” Powermining is when you rapidly mine ores on drop them solely for the purpose of gaining quick experience. Generally, players will powermine ores that are easy to mine, such as Iron, Copper, Sandstone and Granite. These ores respawn quickly and are easy to obtain.

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Pickaxes

Miners that are more skilled have the ability to use higher quality pickaxes which allow you to obtain ores more quickly when mining. Pickaxes range from Bronze being the lowest quality, and Rune being the highest, but they are rather expensive.

Pickaxes can be bought from Nurmof’s Pickaxe Shop, which is found in the Dwarven Mines. There are two entrances to the mine: the first being in a building northeast of the east Falador bank, and the second being to the south of Ice Mountain (located north of Falador). The shop itself is found to the west of the entrance. You must go around the twisting passage, and the shop is north of the General Store.

Pickaxes
Picture Pickaxe Mining Level Cost
Bronze 1 1gp
Iron 1 140gp
Steel 6 500gp
Mithril 21 1,300gp
Adamantite 31 3,200gp
Rune 41 32,000gp

Repairing a Pickaxe

From time to time, your Pickaxe head may become loose and happen to fly off of the handle while you’re Mining from a rock. If this happens, just pick the Pickaxe Head up and reattach it to the handle.

A Pickaxe can be damaged beyond use if you mine from a steaming rock, and you will be unable to mine with it. Bring your Damaged Pickaxe to Nurmof and use it with him so that he can fix it for a fee.

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Rocks & Ores

Of course, we can’t forget the main part of mining; the ores! Each ore can be found in a specifically colored rock to match the ore, and when a rock is full of the ore it will change color. Instead of prospecting each rock, it’s best to remember what each rock looks like, in order to make mining go much quicker.

Mining Chart
Picture of Rock Picture of Ore Ore Mining Level Mining Experience
Clay 1 5
Copper 1 17.5
Tin 1 17.5
Iron 15 35
Silver 20 40
Coal 30 50
Gold 40 65
Mithril 55 80
Adamantite 70 95
Rune 85 125

Gems

While mining rocks, you may happen to mine a Gem. Gems can be used to make various objects such as jewelry or bolt tips, and come in a variety of types. Regular gems, including Sapphires, Emeralds, Rubies and Diamonds can all be mined from regular rocks containing ore; the most common ones being Sapphires. If you’re a Member and wearing a charged Amulet of Glory, you’ll have a better chance of mining gems.

There are also other kinds of gems, including Opals, Jades and Red Topazes which can only be mined from the Shilo Village rocks. Once you complete the Shilo Village Quest, you will be able to use these rocks to mine all types of gems.

Mineable Gems
Picture Gem Mining Experience
Sapphire 65
Emerald 65
Ruby 65
Diamond 65
Opal 65
Jade 65
Red Topaz 65

Special Ores

Some of the ores that you’ll mine in RuneScape only have a certain purpose, such as being used in a quest. Others have unique uses instead of being able to be smithed into armor and weapons.

Special Ores
Picture Ore Mining Level Mining Experience Use
Limestone 1 26.5 Use a Chisel with this to make a Limestone Brick. Used in the Construction skill.
Rune Essence 1 5 Used in Runecrafting to make Freeplay Runes.
Plain Rock 1 1 Used for baloon toads in Recipe for Disaster.
Bluerite 10 17 Used in the Knight’s Sword Quest.
Elemental 20 0 (not mined) Used in the Elemental Workshop Quest.
Daeyalt 20 17 Used in the Darkness of Hallowvale Quest. It’s worth noting that there are 3 ores per rock, and it is possible to powermine it.
Pure Essence 30 5 Used in Runecrafting to make any type of Runes.
Sandstone 35 1kg - 30
2kg - 40
5kg - 50
10kg - 60 Sandstone is currently only used during the Enakhras’s Lament Quest. It is pretty easy to mine and can be powermined for fast experience.
Gem Rocks 40 65 Found in Shilo Village. You can mine any gem (except Dragonstone) from these.
Granite 45 Tiny- 50
Small - 60
Medium - 75 Granite is currently only used during the Enakhras’s Lament Quest. If you have a high enough mining level it is possible to effectively powermine it for quick experience.
Lunar Ore 60 - Used only during the Lunar Diplomacy Quest.

Mining Notes

A higher mining level will make it easier to mine bigger chunks of Sandstone. You can also break the chunks of Sandstone with a chisel. For example a 5kg piece would break into two 2kg and a 1kg. You can only carve granite during the quest. Chiseling sandstone does not give any crafting experience.

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Ore Respawn Times

Each ore in the game takes a certain amount of time to respawn, or reappear so that you can mine it. Generally, the higher-level ores take a longer time to respawn than lower level ones, and the number of players on a server also effect ore respawn times: the more people on a server, the quicker an ore will respawn. The following is a chart of approximate respawn times for ores:

Average Ore Respawn Times
Ore Server Population
2,000 1,600 1,200 800 400 0
Clay 1 sec 1.2 sec 1.4 sec 1.6 sec 1.8 sec 2 sec
Tin & Copper 2 sec 2.4 sec 2.8 sec 3.2 sec 3.6 sec 4 sec
Iron 5 sec 6 sec 7 sec 8 sec 9 sec 10 sec
Silver 1 min 1m 12 s 1m 24s 1m 36s 1m 48s 2 min
Coal 30 sec 36 sec 42 sec 48 sec 54 sec 1 min
Gold 1 min 1m 12s 1m 24s 1m 36s 1m 48s 2 min
Mithril 2 min 2m 24s 2m 48s 3m 12s 3m 36s 4 min
Adamant 4 min 4m 48s 5m 36s 6m 24s 7m 12s 8 min
Rune 12m 30s 15 min 17m 30s 20 min 22m 30s 25 min

Mining Notes

Timing spawns on perfectly empty servers without the aid of a private server is technically impossible, and as such these are approximated times.
In the case of rune ores, accurately timing the spawns becomes extremely difficult, if not impossible, on lesser populated servers as the times differ by up to a minute between spawns due to rapidly changing sever sizes. As such, these times are based on the underlying pattern, and were loosely checked for accuracy.

Runescape Prayer Guide

When you pray to the Gods of RuneScape, they will help you by making you instantly stronger, or un-affected by a foes’ attack, depending on the prayer that you use. To use more prayers and to make them last longer, you should bury bones which are dropped by many monsters throughout RuneScape.

You can find a graphical prayer list by clicking on the silver-colored symbol located to the right of the game screen. It will tell you which prayers you are using, the ones that you can use, and any ones that you can’t use yet. To activate a prayer just click on the one you wish to use, and to de-activate it just click on it again.


Colored-in Icon: This means that you have enough experience and are a high enough level in order to use the prayer.
Lit-up Icon: The prayer is in use and will continue to drain your prayer points until you stop praying.
Blacked-out Icon: You’re unable to use the prayer until you reach the required prayer level.
You can use more than one prayer at a time, but your prayer points will drain faster if you do. When your points drain down to 0, you will be unable to use any prayers until you recharge at an altar. Altars can be found in many churches around RuneScape. They can also be built in the Chapels of Player Owned Houses.

Stat-Boosting Altars

Some Altars will provide you with extra Prayer Points if you pray at it while you have full prayer points (ie: 30/30). There are currently two known Altars that posess this property:

The Altar upstairs in the Prayer Guild adds 2 Prayer Points.
The Nature Shrine in Mort Myre Swamp, which you gain access to after completing the Nature Spirit Quest, adds 2 Prayer points.

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Bones

By taking a short walk through the town of Lumbridge, you could most likely find a backpack full of bones, but you may have more luck by killing monsters for them. Many monsters and NPC’s that you can fight will drop bones, but others will not drop any. There are also different kinds of bones you can find, depending on the enemy.

Chart of Bones
Picture Bones Prayer Experience Obtained From…
Shaking Bones 3 Zombies & Skeleton Monkies on Ape Atoll.
Wolf Bones 4.4 Any kind of Wolf
Bones 4.5 Cows, Chickens, Men; most other fightable NPC’s.
Small Monkey Bones 5 Zombie Monkies
Monkey Bones 5 Monkies
Burnt Bones 5 Greater Demons
Bat Bones 5.25 Giant Bats
Big Bones 15 All kinds of Giants and Ogres.
Jogre Bones 15 Jogres
Medium Monkey Bones 16 Ninja Monkies, Zombie Monkies.
Marinated J’ Bones 18 Tai Bwo Wannai Trio Quest.
Large Monkey Bones 18 Monkey Temple Guard
Zogre Bones 22.5 Zogres
Shaikahan Bones 25 The Shaikahan, east of Tai Bwo Wannai.
Baby Dragon Bones 30 Baby Red & Blue Dragons.
Wyvern Bones 50 Skeletal Wyverns
Dragon Bones 72 All kinds of Dragons.
Fayrg Bones 84 Zombie & Skeleton Ogres in Gu’Tanoth
Raurg Bones 96 Zombie & Skeleton Ogres in Gu’Tanoth
Dagannoth Bones 125 All kindsf of Dagannoths
Ourg Bones 140 Zombie & Skeleton Ogres in Gu’Tanoth

Ghasts

Another good way for Members to gain Prayer experience is by killing Ghasts in the Mort Myre Swamp. After starting the Nature Spirit Quest, you are able to enter the swamp, but you should first complete the quest and receive a Druid Pouch to fill with ‘Natures Harvests.’ This will cause any Ghasts that attack to become visible so that you can kill it. Defeating a Ghast will give 30 experience to Prayer.

Shades

By burning the remains of the Mort’ton Shades, you’ll receive Prayer experience. First you need to complete the Shades of Mort’ton Quest. Then you can cut some logs and pour some Sacred Oil on them. Kill a Shade and use the logs on 1 of the Pyres around the village. Place the remains on the Pyre as well, and light it with a Tinderbox. More info can be found in the Firemaking guide.

Chart of Shades
Picture Shade Prayer Experience
Loar 25
Phrinn 37.5
Riyl 61
Asyn 79.5
Fiyr 100

One of the main reasons for burning shades is for the purpose of obtaining keys for the Mort’ton Dungeon. Inside, you’ll find various doors which require a different key, and inside of those rooms will be a chest; some of which contain Fine Cloth, used in making Splitbark Armor.

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Ectofuntus

After compleing the Ghosts Ahoy Quest, Ectofuntus can be used to gain more Ecto-tokens and Prayer experience. Ecto-Tokens can be used for many things inside Port Phasmatys, and you’ll receive experience for worshipping the Ectofuntus. The Prayer experience earned for worhipping the Ectofuntus is 4 Times the normal experience received when just burying them.

But before you head off to worship this slimy structure, make sure you have Pots, Buckets (enough for the number of Bones you are bringing), Bones, and an Amulet of Ghostspeak. The Ectophial is also handy for teleporting from the Pool of Slime to the Ectofuntus.

Speak to the Ghost Disciple and ask about Ectofuntus. Climb down the trapdoor to the west and continue downwards until you find a Pool of Slime. Fill your buckets and head back up to the temple. Grind several sets of bones in the bone Grinder upstairs. To do this, use them with the machine, wind it up, and then empty each 1 into a Pot. Now climb downstairs and use the Slime with the Ectofuntus.

Ectofuntus
Bones Prayer Experience
Bones 18
Wolf Bones 18
Burnt Bones 18
Monkey Bones 20
Small Monkey Bones 20
Bat Bones 21
Big Bones 60
Jogre Bones 60
Medium Monkey Bones 64
Large Monkey Bones 72
Zogre Bones 90
Babydragon Bones 120
Dragon Bones 288
Fayrg Bones 336
Raurg Bones 384
Ourg Bones 560

For a detailed guide on worshipping the Ectofuntus, check out the guide on Worshipping the Ectofuntus Quickly & Efficiently.

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The Prayers

There are many different kinds of prayers that can aide you in battle, doing things from keeping an enemy from hitting you with his axe, to making your hits more powerful or even speeding up the recovery of your stats.

Prayer Chart
Prayer Name Prayer Level Affect of Prayer
Thick Skin 1 Defense +5%

Burst of Strength 4 Strength +5%

Clarity of Thought 7 Attack +5%

Sharp Eye 8 Ranged +5%

Mystic Will 9 Magic +5%

Rock Skin 10 Defense +10%

Superhuman Strength 13 Strength +10%

Improved Reflexes 16 Attack +10%

Rapid Restore 19 2x faster restore for all stats except Hits & Prayer.

Rapid Heal 22 2x faster restore rate for Hits.

Protect Items 25 Allows you to keep an extra item if you die.

Hawk Eye 26 Ranged +10%

Mystic Lore 27 Magic +10%

Steel Skin 28 Defense + 15%

Ultimate Strength 31 Strength +15%

Incredible Reflexes 34 Attack +15%

Protect From Magic 37 Protection from Magical attacks.

Protect From Missiles 40 Protection from Ranged attacks

Protect From Melee 43 Protection from close combat attacks.

Eagle Eye 44 Ranged +15%

Mystic Might 45 Magic +15%

Retribution 46 Deals damage up to 25% of your maximum Prayer to any nearby enemies if you die.

Redemption 49 If your health drops below 10%, you’ll be healed for 25% of your maximum Prayer. Also drains all of your Prayer Points.

Smite 52 When fighting another player, they will lose 1 Prayer point for every 4 damage you hit.

Prayer Notes

Protect Prayers -Will completly protect you from monster/NPC attacks other than Verac in the Barrows who has the ability to hit through the Protect from Melee Prayer. Has a 50% chance of protecting you from attacks by other players in places such as the Wilderness, Duel Arena or Player Owned Houses in Combat Rings or Dungeons with PvP Combat on.
Multiple Prayers - You can use several prayers at once, but only 1 of each type (i.e. you can’t use Thick Skin and Rock Skin at once).
You can only use either Melee, Magic or Ranged attack prayers at the same time. This means that you could use two Melee Prayers like Incredible Reflexes and Ultimate Strength as long as one raises attack, and the other strength. You can’t use stat boosting Prayers for two different skills, so you can’t use Mystic Lore at the same time as Ultimate Strength.
Protect Prayers, Retribution, Redemption and Smite can only be used 1 at a time; you can’t use mutiple Prayers of this type.

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Helpful Objects

There are many things that can improve your prayer, which slows down how fast your points will drain. Of course, you can bury bones to increase your level, but there are also items like robes, amulets and maces that can make your prayers last longer.

Amulets & Symbols

These items are worn around your neck and give special bonuses. They can also be crafted and then enchanted or blessed to bring out the special powers.

Amulets & Symbols
Picture Object Prayer Bonus
Diamond Amulet 1
Amulet of Glory 3
Salve Amulet 4
Holy Symbol of Saradomin 8
Unholy Symbol of Zamorak 8

Clothing

There are several articles of clothing that can be bought from the Varrock clothing shop, and dropped from monsters that will give you a prayer bonus when worn. You can also buy certain equipment after completing quests such as Recruitment Drive, Wanted! and Slug Menace. The Monk Robes are a spawn in the Prayer Guild, and aren’t bought or obtained from a monster drop.

Clothing
Object & Picture Prayer Bonus Where to Obtain
Priest Gown 3 Varrock Clothing Shop

Priest Gown 3 Varrock Clothing Shop

Robe of Zamorak 3 Dropped by Necromancers & Iban Disciples

Robe of Zamorak 3 Dropped by Necromancers & Iban Disciples

Druid Robe 4 Dropped by Druids

Druid Robe 4 Dropped by Druids

Monk Robe 6 Upstairs of the Monastery

Monk Robe 5 Upstairs in the Monastery

Shade Robe 5 Dropped by Shades (Random Event)

Shade Robe 5 Dropped by Shades (Random Event)

Lava Cape 2 Completing TzHaar Fight Caves mini-game.

Initiate Sallet 3 The full set of Initiate Armor can be bought from Sir Tiffy in Falador Park after completing the Recruitment Drive Quest.

Initiate Hauberk 5

Initiate Cuisse 6

Verac’s Helm 3 Barrows Reward

Verac’s Brassard 5

Verac’s Plateskirt 4

White Chainmail 1 White Knight Armory- you must have completed the Wanted! Quest before being able to use this armor.

White Platelegs 1

White Plateskirt 1

White Med Helmet 1

White Full Helmet 1

White Square Shield 1

White Kite Shield 1

White Platebody 1

White Boots 1

White Gloves 1

Proselyte Sallet 4 You must have completed the Slug Menace Quest before being able to use these, although you can buy them from other players before completing it.

Proselyte Cuisse 5

Proselyte Tasset 5

Proselyte Hauberk 8

Mitre 5 Obtained from a level 2 Treasure Trail. Requires level 40 Prayer.

Stole 10 Obtained from a level 2 Treasure Trail. Requires level 60 Prayer.

Robe Top 4 Obtained from a level 1 Treasure Trail. Requires level 20 Prayer.

Robe bottom 4 Obtained from a level 1 Treasure Trail. Requires level 20 Prayer.

Cloak 3 Obtained from a level 2 Treasure Trail. Requires level 40 Prayer.

Maces & Other Weapons

When equipped, a mace will give a prayer bonus. They aren’t quite as strong as a heavy battle axe, but if you rely on Prayer, these are the weapons of choice. There are also some other weapons that will grant a Prayer bonus in RuneScape.

Weapons
Weapon & Picture Prayer Bonus Where to Obtain
Bronze Mace 1 Flynn’s Maces

Iron Mace 1 Flynn’s Maces

White Dagger 1 White Knight Armory

White Short Sword 1 White Knight Armory

White Magic Staff 1 White Knight Armory

White Long Sword 1 White Knight Armory

White Battleaxe 1 White Knight Armory

White Claws 1 White Knight Armory

White 2-H Sword 1 White Knight Armory

White Halberd 1 White Knight Armory

Steel Mace 2 Flynn’s Maces

Black Mace 2 Dropped by Dark Warriors.

Mithril Mace 3 Flynn’s Maces

Adamant Mace 3 Flynn’s Maces

White Mace 3 White Knight Armory

White Warhammer 3 White Knight Armory

White Scimitar 3 White Knight Armory

Rune Mace 4 Champion’s Guild

Dragon Mace 5 Heroes’ Guild

Wolfbane Dagger 5 Reward from the Priest in Peril Quest.

Toktz-mej-tal 5 Bought from TzHaar-Hur-Tel’s Equipment Store in TzHaar.

Verac’s Flail 6 Barrows Reward

Crozier 6 Obtained from a level 2 Treasure Trail. Requires level 60 Prayer.

Prayer Books

Members have the ability to wield Prayer Books, after completing the Horror From the Deep Quest. They are wielded in place of a shield and will initially add 5 to your Prayer bonus, along with other bonuses depending on the Book of the RuneScape God that you choose. You can also perform Ceremonies: Wedding Rites, Blessing, Last Rites, and Preach.

Each book needs to be completed by adding 4 pages (belonging to that book) to it. These pages can be a Treasure Trail Reward, or traded from other players. Once you’ve completed 1 book, you can go back to Jossik and buy another for 5,000gp. If you happen to lose a book, Jossik will give it back to you, and any pages will still be there.

After you’ve completed a book and have level 50 Prayer, you’ll be able to bless the Symbols of the Gods. A Book of Balance can bless both Holy and Unholy Symbols, while the other books can only bless Symbols of the same God.

Prayer Books
Book & Picture Info
Holy Book (S) +8 to Defensive bonuses.

Unholy Book (Z) +8 to Attack bonuses.

Book of Balance (G) +4 to both Attack and Defensive bonuses.

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Having Symbols Blessed

Both Holy and Unholy Symbols can be blessed in order to give a special prayer bonus when they’re worn. Once you have your unblessed symbol, you need to bring it to the specific person who will bless it for you.

To bless a Holy Symbol, bring it to Brother Jered upstairs in the Monk’s Monastery. To have your Unholy Symbol blessed, bring it to the Spirit of Scorpius, the ghost in the graveyard just north of the Observatory. Remember, you need to have already completed the Observatory Quest before he will bless your symbols.

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Player-Owned House Chapels

Members who own a Player Owned House (POH) have the ability to build a Chapel, in which you may build an altar to pray at. You may also use your bones with the altar to receive some bonus experience, depending on the kind of altar and the number of burners you have lit. The values below show how much of a bonus you will receive when burying bones at an altar, in addition to the usual experience you would normally gain.

Prayer Experience bonuses
Altar Bonus Experience (No Burners) Bonus Experience (1 Burner) Bonus Experience (2 Burners)
Oak Normal 150% 200%
Teak 110% 160% 210%
Cloth 125% 175% 225%
Mahogany 150% 200% 250%
Limestone 175% 225% 275%
Marble 200% 250% 300%
Gilded 250% 300% 350%

So for instance, if you buried some Dragon bones (72xp per bone) at a Gilded Altar with no burners, you would use a math formula like this:

(72 * 2.5) = 180 experience

Runescape Ranging Guide

Rangers can be quite powerful as they become stronger and more experienced at the art of Ranging, but you need to know several things before starting out.

Basic Equipment

The weapon of choice for many Rangers is the Bow, which uses arrows to hit your enemy. There are 2 kinds of bows: Shortbows and Longbows. Shortbows are known to fire arrows more quickly than Longbows, but they’re mainly used for close combat. You can also use a Crossbow and bolts, but generally they are less effective as you become a more experienced Ranger, since they only add 6 to Ranged Attack.

The basic Ranging equipment can be bought from Lowe’s Archery Store in Varrock, located just northeast of the General Store, and also from a new Arrow Merchant in Rimmington which is a great place to buy supplies due to the fact that most people disregard it, and the stocks are always high.

There’s also a Member’s shop in Catherby that sells more advanced equipment, the Grand Tree Shop that sells bows and arrows, and of course the Ranging Guild. The Fletching skill can be used to make bows and arrows.

Combat Info

Now that you have your Ranging equipment, equip the bow and arrows (or crossbow and bolts) by clicking on them in your Backpack. To attack an enemy, just click on the “Attack” option to begin firing arrows or bolts. The most effective way to attack an enemy would be to stand behind an obstacle such as a gate or table, since they will be unable to attack you. Although, some of your foes may have the ability to attack you with their own Ranging weapons.

You may also notice that some of your arrows “disappear” after hitting an enemy. This is simply due to the fact that some of your arrows will be damaged on impact or the enemy, and your character will not even try to salvage them.

When you equip a Bow, you have the choice of using 1 of several Fighting Styles; each of which give different amounts of experience, although each style gives about 1.3xp to Hitpoints:

Accurate - This style of Ranging is slightly slower, but more accurate than the ‘Rapid’ style will give 4xp to your Ranged level.
Rapid - This Ranging Style sacrifices accuracy, but fires about 1 second faster than the ‘Accurate’ style. It gives 4xp to your Ranged level.
Longrange - This style fires arrows at about the same speed as the ‘Accurate’ style, but it gives 2xp each to both Ranged and Defense.
Helpful Drinks

If you need a small boost to your Ranged level, have a drink of a Ranged Potion. it will increase your Ranged level by 15% for a short amount of time, and it can be made with your Herblore level if you’re a Member.

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Bows & Arrows

Bows

Bows are the most widely used Ranging weapons, using arrows as their ammo. There are various Bows that you can use, although Free-Players can use up to Maple Bows. The Ogre bow is obtained from the Big Chompy Bird Hunting Quest. Crystal Bows are only available after completing the Roving Elves Quest. Check below for more info about it.

Bow Chart
Picture Bow Ranged Attack Bonus Ranging Level
Training Shortbow 8 1
Shortbow 8 1
Longbow 8 1
Oak Shortbow 14 5
Oak Longbow 14 5
Willow Shortbow 20 20
Willow Longbow 20 20
Maple Shortbow 29 30
Maple Longbow 29 30
Ogre Bow 38 30
Composite Ogre Bow 38 30
Yew Shortbow 47 40
Yew Longbow 47 40
Magic Shortbow 69 50
Magic Longbow 69 50
Seercull 69 50
Crystal Bow 100-64
See Below Section 70
Agility: 50

Crystal Bow

After completing the Roving Elves Quest, Members have the opportunity to buy a Crystal Bow for 900,000gp. You must have at least level 70 Ranging to use the bow. Unlike other bows, the Crystal Bow uses no ammo, and instead fires a magical shot. When you first start using it, it will have 2,500 uses, and each time you fire it, the remaining shots will decrease (As well as the attack bonus). If you right-click on the bow, you’ll see a rating out of 10, depending on how many shots you have left.

Crystal Bow Attack Ratings
Phase Range Attack Bonus
10/10 100
9/10 96
8/10 92
7/10 88
6/10 84
5/10 80
4/10 76
3/10 72
2/10 68
1/10 64

After you have 0 shots left, you’ll need to have it recharged by Eluned the Roving Elf in Isafdar for a nominal fee, starting at 900,000gp for the first time. After that, the cost of having it charged will decrease.

Crystal Bow Recharge Cost
Recharge Cost
First 900,000gp
Second 720,000gp
Third 540,000gp
Fourth 360,000gp
Fifth and Onwards 180,000gp

Arrows

Arrows can be made from different metals, stronger metals being able to inflict more damage and be more difficultly damaged. Free-Players can use up to Adamantite Arrows. Members can also poison arrows by using a Weapon Poison Potion with them to poison up to 5. Better arrows will require you to use a certain bow or higher in order to Range with them.

Arrow Chart
Picture Arrow Required Bow
Training Arrows Training Shortbow
Bronze -
Bronze Brutal Composite Ogre
Iron -
Iron Brutal Composite Ogre
Steel Oak
Steel Brutal Composite Ogre
Black Brutal Composite Ogre
Mithril Willow
Mithril Brutal Composite Ogre
Adamantite Maple
Adamantite Brutal Composite Ogre
Rune Yew
Rune Brutal Composite Ogre
Ogre Ogre

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Crossbows & Bolts

Crossbows

There are quite a few different types of Crossbows in RuneScape, which are another type of Ranging weapon that fire Bolts rather than Arrows, and are slower than Bows. It’s for this reason that they are not as commonly used by Rangers.

Crossbow Chart
Picture Crossbow Ranged Attack Bonus Ranging Level Bolts
Regular 6 1 Bronze
Phoenix 6 1 Bronze
Bronze 11 1 Bronze
Blurite 17 16 Up to Blurite
Iron 23 26 Up to Iron
Dorgeshuun 42 28 Bone
Steel 28 31 Up to Steel
Mithril 32 36 Up to Mithril
Adamant 41 46 Up to Adamant
Rune 50 61 Up to Rune
Karil’s 84 70 Bolt Racks

Notes:

Blurite Crossbows are untradeable, and can only be smithed after completing the Knight’s Sword Quest.
Bolts

There are nearly as many types of Bolts as there are Crossbows. These are the main ammo for Crossbows, and can be made with your Fletching and Smithing skills. Regular bolts may be poisoned with Weapon Poison. Most of them can also be “modified” with special tips to pack more of a punch. these tips include:

Opal - Use a chisel on an Uncut Opal, Mined from the Shilo Village rocks.
Pearl - Use a chisel on a Pearl, Fished with a Big Net.
Barbed - Traded for tickets at the Ticket Merchant in the Ranging Guild.
Gem - Use a Chisel with a gem to cut it, and then use your chisel on it again to make bolt Tips.
Here is a chart of the different kinds of bolts you can make, as well as the Bolt Tips you can add to them:

Crossbow Bolt Chart
Picture Bolt Possible Tips
Bronze Barbed & Opal
Blurite Jade
Iron Pearl
Silver -
Bone -
Steel Red Topaz
Mithril Sapphire, Emerald & Mithril Grapple
Adamant Ruby & Diamond
Rune Dragonstone & Onyx
Bolt Rack -

Enchanted Bolts

Bolts with special tips (Gems, Pearl, or Opal) may be enchanted with your Magic skill to have all sorts of interesting (and helpful) effects on your enemies. Simply place any bolts you wish to have enchanted in your backpack, and then click on the level 4 “Enchant Bolt” spell in your spellbook, to see a menu of possible enchantments. then just select one to enchant your bolts.

Bolt Enchantments
Magic Level Bolt Runes Effect
4 Opal 1 Cosmic, 2 Air Chance of a lightning bolt hitting your enemy causing damage.
7 Sapphire 1 Cosmic, 1 Water, 1 Mind Chance of stealing your enemies Prayer Points.
14 Jade 1 Cosmic, 2 Earth Chance of throwing your opponent to the ground.
24 Pearl 1 Cosmic, 2 Water Chance of hitting your enemy with a wave of water (extra effective against fire-based equipment).
27 Emerald 1 Cosmic, 3 Air, 1 Nature Chance of poisoning your enemy.
29 Red Topaz 1 Cosmic, 2 Fire Chance of decreasing your enemies Magic level.
49 Ruby 1 Cosmic, 5 Fire, 1 Blood Chance of losing 10% of your hits to remove 20% of your enemy’s hits.
57 Diamond 1 Cosmic, 10 Earth, 2 Law Chance of decreasing your enemy’s Ranged Defense.
68 Dragonstone 1 Cosmic, 15 Earth, 1 Soul Chance of hitting your opponent with “DragonBreath” (Antifire Shield negates this).
87 Onyx 1 Cosmic, 20 Fire, 1 Death Chance of leeching your opponent’s hits.

Mithril Grapples

You’ve probably seen the “secret spy” movies in which a thief makes a cunning entrance with a grappling hook. Well, now you can use your own Mithril Grapple to scale walls and pass over certain Agility obstacles.

To accomplish this, simply Smith a Mithril Grapple and some mithril Bolts and attach them. Use a coil of Rope with the Grappling Hook, and with a Crossbow equipped, use the Grapple with the shortcut to scale it. Be sure to have a spare though, as these devices can sometimes break!

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Throwing Weapons

Darts & Throwing Knives

Throwing Darts and Knives are Members-Only Ranging weapons that pack a punch and can be quickly thrown at your enemy. You can make Darts once you complete the Tourist Trap Quest by Smithing a Dart Tip, and then adding Feathers to them. Throwing Knives can be Smithed as well.

Darts & Knives
Picture Metal Ranging Level
Bronze 1
Iron 1
Steel 5
Black 10
Mithril 20
Adamantite 30
Rune 40

Throwing Axes & Javelins

Throwing Axes and Javelins can be bought from the Ranging Guild, and they are also quite strong weapons. They are held with one hand, much like Darts and Knives to allow the use of a shield. The requirements for using them are the same as the ones for Darts & Knives.

Javelins & Throwing Axes
Picture Item Ranging Attack Bonus
Bronze Javelin 5
Iron Javelin 8
Steel Javelin 12
Mithril Javelin 17
Adamantite Javelin 24
Rune Javelin 38
Bronze Throwing Axe 4
Iron Throwing Axe 5
Steel Throwing Axe 8
Mithril Throwing Axe 12
Adamantite Throwing Axe 17
Rune Throwing Axe 26

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Dwarven Multi-Cannon

This extremely powerful Ranging Cannon can be bought for a nominal fee of 750,000gp, after you complete the Dwarf Cannon Quest. The cannon can hold up to 30 Cannonballs, Smithed from a Steel Bar (1 Bar makes 4 Cannonballs), and it is made up of a base, stand, furnace, and barrel. To use it, you must set up all four pieces on the floor, and load it with Cannonballs. After that, it will continue to rotate, hitting any nearby enemies.

Although the Dwarven Multicannon is a very cool weapon, there are a few things to note. First, you can’t use it against extremely tough enemies such as the Kalphite Queen, King Black Dragon, Abyssal Demon or any of the Metal Dragons, as they will destroy it. Second, using it for extended periods of time will cause your cannon to degrade (you’ll see a message alerting you of this). If this happens, simply pick it up and set it back down again.

However, if the cannon degrades completely, it will disappear and leave only Cannonballs behind. When that happens, you must head back to Nulodion and get a replacement cannon.

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Ranging Armors

There are 2 main kinds of Ranging armor in RuneScape, which increase both your Defense and Ranged Attack. These armors are Crafted from either regular Leather or Dragon Leather, which gives protection against Magical attacks as well.

Leather

This is the most basic type of Ranging Armor, but it offers some protection against attacks. Some pieces of leather armor can be Studded with Steel Studs.

Leather Armor
Leather Armor Ranged Attack Bonus Ranged Defense Bonus
Cowl 1 3
Coif 2 4
Leather Body 2 9
Studded Leather Body 8 25
Hard Leather Body 8 15
Chaps 4 0
Studded Leather Chaps 6 16
Vambraces 4 0

Snakeskin Armor

This armor is slightly stronger than regular leather or studded armor, and it requires at least level 30 Ranging and Defense to wear. Check out the Tai Bwo Wannai Cleanup Mini-Game guide for info about making it.

Snakeskin Armor
Picture Snakeskin Armor Ranged Attack Bonus Ranged Defense Bonus
Bandana 4 2
Body 12 35
Chaps 6 10
Vambraces 6 0
Boots 3 0

Dragon Leather

Dragon Leather can only be made from Dragonhide, which is dropped by the different kinds of Dragons roaming around RuneScape. There is Green, Blue, Red and Black Dragon Leather, each of which requires at least 40 Defense and a specific Ranging level:

Green Leather - level 40 Ranged
Blue Leather - level 50 Ranged - Members-Only
Red Leather - level 60 Ranged - Members-Only
Black Leather - level 70 Ranged - Members-Only
Dragon Leather Armor
Picture Leather Armor Ranged Attack Bonus Ranged Defense Bonus
Green Body 15 40
Green Chaps 8 22
Green Vambraces 8 0
Blue Body 15 45
Blue Chaps 11 25
Blue Vambraces 9 0
Red Body 20 50
Red Chaps 14 28
Red Vambraces 10 0
Black Body 30 55
Black Chaps 17 31
Black Vambraces 11 0

Dagannoth Armor

Dagannoth Armor can only be acquired from materials gathered by killing Dagannoths on Waterbirth Island, and it cannot be bought in any shop. There are different types of Dagannoth Armor: Ranged, Magic and Melee. We’re after the Ranged Armor in this case.

Dagannoths will drop hides, which you can take back to Sigli the Hunter in Rellekka to have made into armor. You will need 6 Dagannoth hides, 1 Circular Hide, 1 Flattened Hide, 1 Stretched Hide, and 22,500gp to make a full set. to complete the set, you need to get the gloves and boots by killing Dagannoths.

The helm, body and chaps all require 40 Ranged and Defense, while the boots and gloves have no requirements.

Dagannoth Ranged Armor
Picture Spined Armor Ranged Attack Bonus Ranged Defense Bonus
Helm 6 6
Body 15 20
Chaps 8 8
Gloves 0 0
Boots 0 0

Other Equipment

Aside from Leather and Dragonhide Ranging armor, there are also special kinds of equipment that you can get.

Robin Hood Hat & Ranger Boots are only obtained through Treasure Trails, although they can also be traded.
Karil the Tainted’s set, including the armor and crossbow are obtained from the Barrows. It requires 70 Ranging and Defense to use.

Other Ranging Equipment
Picture Item Ranged Attack Bonus Ranged Defense Bonus Obtained From
Ranger Boots 8 0 Treasure Trails
Robin Hood Hat 8 4 Treasure Trails
Ranger Helm 6 6 Rellekka Helm Shop
Karil’s Coif 3 10 Barrows
Karil’s Leather Top 30 57 Barrows
Karil’s Leather Bottom 17 33 Barrows
Archer Ring 4 4 Dagannoth King Loot
Obsidian Ring 69 0 TzHarr Equipment Shop